AWBW

Chat related to AWBW or FEBW

Moderator: Forum Mods

AWBW

Postby hetchel » Thu Apr 05, 2012 11:07 pm

Fellow AWBW players, I'd like your opinion on something.

You probably agree with me that the Advance Wars are interesting games, and that playing them by web is good.
This community is great and demonstrates a lot of involvement by making maps, deciding CO tiers, organizing tournaments, and selecting maps for them.
I am happy to play AWBW and so are you.

However, there are some problems. There are some bugs that do not get fixed, and some good ideas that never get done.

I think AWBW developers are too few, and/or they do not have enough time to devote to doing all that. Also, maybe the AWBW software has grown complex and is difficult to modify without introducing new bugs.
So, these things will never get done. But I'd like to do something.
So I thought, maybe there is the option of creating a new implementation of the AWBW software? Of course, it would take a lot of time, but in a way, it would fix all bugs together, and open all kinds of possibilities for new features or customization. I feel like I could make this new AWBW myself, given enough time. Or at least I could try. Do you think this is a good idea?
User avatar
hetchel
Anti-Air
Anti-Air
 
Posts: 180
Joined: Wed Aug 03, 2011 4:41 pm

Re: AWBW

Postby headphone » Fri Apr 06, 2012 2:49 am

If you're going to got the route of custom COs, why not have a way of making COs yourself.
Like a separate page where you can select different stuff for each category, like d2d, s/cop, buffs for each unit, etc.
Glenstorm wrote:the annoying purveyor of fine maps and fairy enthusiast. Despite your poor reputation, you are a good guy

Image
User avatar
headphone
Map Committee
Map Committee
 
Posts: 622
Joined: Mon Jun 21, 2010 8:12 pm
Location: Here?

Re: AWBW

Postby Glenstorm » Fri Apr 06, 2012 2:55 am

Heya, sole active (well, to call me active is a bit of a stretch, but I'm the closest you'll get) AWBW dev here.

"I think AWBW developers are too few, and/or they do not have enough time to devote to doing all that. Also, maybe the AWBW software has grown complex and is difficult to modify without introducing new bugs." is a pretty fair characterization of things as they stand, though I think saying nothing ever gets done is a bit harsh.

It's definitely possible to write an AW clone, and many other people have. If you really get into it, I can give you a lot of suggestions as I've spent a lot of time thinking about how I'd redo practically every aspect of the site if I had the time and resources. What I think you'll find though, is that even if you put the time into developing your own version of the site, you'll have a very hard time getting any significant userbase because AWBW has been so long established, even if your site has a superior play experience.

A big goal on the admin agenda has been to restructure things so that it's easier to add new developers, but both admins are so extremely busy that nothing has been done on this front for a long while. If you'd be interested in actually working on AWBW itself, I could try prodding them on this front a little. I don't know when it would actually come to fruition though.
Image
User avatar
Glenstorm
CO
CO
 
Posts: 3340
Joined: Wed Jul 10, 2002 10:48 pm
DoR Friend Code: 081728 - 768873

Re: AWBW

Postby hetchel » Fri Apr 06, 2012 9:50 am

headphone wrote:If you're going to got the route of custom COs, why not have a way of making COs yourself.
Like a separate page where you can select different stuff for each category, like d2d, s/cop, buffs for each unit, etc.

Maybe, but I think it would not be good enough.
Most of the COs are interesting because of the originality of their CO powers. But when creating a new CO on a custom CO page, you would be limited to selecting from a fixed set of existing powers. You cannot avoid needing an active dev to write the implementation of each custom CO power.
User avatar
hetchel
Anti-Air
Anti-Air
 
Posts: 180
Joined: Wed Aug 03, 2011 4:41 pm

Re: AWBW

Postby hetchel » Fri Apr 06, 2012 10:37 am

Glenstorm wrote:Heya, sole active (well, to call me active is a bit of a stretch, but I'm the closest you'll get) AWBW dev here.

"I think AWBW developers are too few, and/or they do not have enough time to devote to doing all that. Also, maybe the AWBW software has grown complex and is difficult to modify without introducing new bugs." is a pretty fair characterization of things as they stand, though I think saying nothing ever gets done is a bit harsh.


I didn't say nothing ever gets done, for example I will be happy to enjoy the new beach feature you are working on. But at the current rate, I think you agree that it will be years before the bugs are corrected, if they are.

Glenstorm wrote:It's definitely possible to write an AW clone, and many other people have.

A lot of AW clones exist, but none of them are web based. Or I haven't heard of them. Does anybody know of one?

Glenstorm wrote:If you really get into it, I can give you a lot of suggestions as I've spent a lot of time thinking about how I'd redo practically every aspect of the site if I had the time and resources. What I think you'll find though, is that even if you put the time into developing your own version of the site, you'll have a very hard time getting any significant userbase because AWBW has been so long established, even if your site has a superior play experience.

That is true. But I was thinking, if the new version is 100% compatible, the existing maps could be imported, then maybe the AWBW community itself would be interested in playing on the new version, especially for the FoW league which is currently difficult to enjoy on AWBW.

Glenstorm wrote:A big goal on the admin agenda has been to restructure things so that it's easier to add new developers, but both admins are so extremely busy that nothing has been done on this front for a long while. If you'd be interested in actually working on AWBW itself, I could try prodding them on this front a little. I don't know when it would actually come to fruition though.

Yes, I could help working on AWBW. But I am not sure if all the good features and bugfixes can be added into the current AWBW.
For me as a developer it would certainly be more fun to start from scratch using the latest technologies. :)
User avatar
hetchel
Anti-Air
Anti-Air
 
Posts: 180
Joined: Wed Aug 03, 2011 4:41 pm

Re: AWBW

Postby Azzaphox » Fri Apr 06, 2012 3:30 pm

if you are keen go for it.
nt sure how well the community will migrate, but good product is always good
More Strategy, less Real Time
User avatar
Azzaphox
Tank
Tank
 
Posts: 270
Joined: Thu Oct 21, 2010 8:25 am

Re: AWBW

Postby Walker » Fri Apr 06, 2012 3:39 pm

In my opinion, it makes way more sense to improve on AWBW. You're basically suggesting creating a new version of AWBW, except more polished and with a few improvements... So wouldn't it be easier just to make those improvements on what already exists instead of making something totally new from scratch? Seems to be a more efficient use of time, especially since there's no guarantee (far from it, in fact) that you'd get the AWBW community to migrate to something new.

It's great that you're so enthusiastic, and we could really use more people like that around here. But I agree with Glen. If you're capable enough as a programmer, then I would personally rather look into adding you as a dev here, not starting a whole new version of the site. :wink:
Image
User avatar
Walker
Map Committee
Map Committee
 
Posts: 2130
Joined: Wed Dec 02, 2009 1:02 am
Location: US

Re: AWBW

Postby Felix45 » Tue Apr 10, 2012 1:44 pm

If you make a fully functional version of AW that is faster than AWBW I will go without thinking twice.

Good luck.
[23:09] <Gabo> hey guys, i have a question
[23:09] <Gabo> is it possible to transfer games from one account toanother on steam?
[23:09] <felix45> fire away lotion master
[23:10] <felix45> ROFL
[23:10] <Gabo> =_=
[23:10] <felix45> sorry I cant let that go :P
[23:10] <felix45> oh and I dont think so gabo
[23:10] <Gabo> the worst part is that i do like lotions <_<
User avatar
Felix45
CO
CO
 
Posts: 6293
Joined: Sat Aug 10, 2002 4:23 pm
Location: AW:DoR - 021599 158374

Re: AWBW

Postby CO Raven » Tue Apr 10, 2012 4:46 pm

Making it truly possible to make custom COs is difficult, though. It would require different kinds of coding and so forth for them. It'd be nice but I imagine difficult. Then there's balancing.
CO Raven
Anti-Air
Anti-Air
 
Posts: 145
Joined: Fri Mar 23, 2012 12:38 am

Re: AWBW

Postby ajf » Sat May 05, 2012 5:27 pm

Hey there! I'm new here. I've played AWBW a bit, and I dislike it. My main complaints are not bugs or missing features, however. But I share similar goals.

Rather, I don't like the sluggishness, inefficiencies, outdated technologies, unfriendly UI, etc. There's a lot of things I'd like to improve. Starting with rendering for instance. If I were to make this, I'd use spritemaps, not 2000 different images. I'd draw gridlines efficiently, etc. Save lots of bandwidth.

So, if you decide to go along with this, I'd be happy to help. I really want to improve AWBW or make a better AWBW, too.
ajf
Infantry
Infantry
 
Posts: 2
Joined: Sat May 05, 2012 4:42 pm
Location: United Kingdom

Re: AWBW

Postby theether » Mon Jun 04, 2012 3:09 am

I haven't read this topic before, but I recently started working on a flash game similar to awbw.
It's not supposed to be like advance wars too much, though, as I'd like to earn some money showing ads while the game is loading :)
and nintendo might sue me if it's just a copy of their game ;)
So I would need new suggestions anyways (and help with the theoriecraft !).
I will create a topic for that if someone wants to help.
User avatar
theether
Recon
Recon
 
Posts: 61
Joined: Mon Apr 23, 2012 12:12 pm
Location: Germany


Return to AWBW/FEBW Chat

Who is online

Users browsing this forum: No registered users and 0 guests

cron