Broken Tag Pair of Brokens

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Re: Broken Tag Pair of Brokens

Postby Mr--Clean » Mon Sep 05, 2011 11:04 pm

I agree with you k/c would easily win if they delayed the game and played defensive but what if h/c rushed? Then k/c would have to chose from either being beaten up as colin or switch to kanebei and only build half as many troops.
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Re: Broken Tag Pair of Brokens

Postby Kamuscha » Mon Sep 05, 2011 11:40 pm

All the more reason to playtest. C/K would easily take over the early game due to 120/120 stats. If C/H manages to spam enough funds for Hachi SCOP, it'll be interesting to see how things turn out at that point.
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Re: Broken Tag Pair of Brokens

Postby Juigi » Tue Sep 06, 2011 1:51 pm

If H+C rushes with just infantry, they ain't getting a lot of chargeup, and rushing with vehicles also has the problem of all the infantry meatshields. Seriously, Colin needs to protect all of his infantry? He's freaking Colin, he can probably afford more.

But like Kamuscha says, some testing wouldn't be a bad idea.

While we're talking about testing, here's one to test at least: Hachi+Sensei. Those two TB ridiculously well on AWDS--seriously, they get most likely 25+ units from a single TB. But 0.4 star infantry is likely holding God knows how much of the blame by allowing TBing. AWBW, sacrificing infantry for meter is far less effective. So in order to gain meter, S+H would likely have to use non-infantry units or simply have the unit count build up, either of which C+K can easily work off of. So yeah, test S+H out and see if C+K can stop the +25 or more units.

(By the way, I think AWDS's meter charge style was the result of intending to revamp OFFENSIVE charging. The idea would be that Infantry meatshielding would provide the opponent with faster CO Powers. However, defensive charging got included, probably to prevent Black Bomb destruction from providing automatic 2+ stars. So most likely because of one unit that is inherently controversial, a core unit stays overly powerful.)
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Re: Broken Tag Pair of Brokens

Postby blah blah blah » Tue Dec 20, 2011 1:42 am

I believe Sensei ifn spamming + Sami instacap is the most powerfull combination
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Re: Broken Tag Pair of Brokens

Postby Azzaphox » Tue Dec 20, 2011 8:18 am

yeah.. all of these combos are worth testing.
i know it is broken, but heck, why not eh?
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Re: Broken Tag Pair of Brokens

Postby Grit Snipe » Fri Dec 23, 2011 5:49 pm

The Colin Hachi tag is a good tag buy everything with Colin and fight your opponent with Hachi and still get cheaper units.Unlike the Colin Kanbei tag in which you buy everything with Colin then fight your opponent with Kanbei but unlike Hachi you have to pay 20% more funds to buy more units for Kanbei.Or you can just do a Colin Von Bolt tag.
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Re: Broken Tag Pair of Brokens

Postby Abroxas » Fri Dec 23, 2011 6:36 pm

I think the Colin/Hachi tag is quite useless. Both do essentially the same, and both do it in a way that qualifies them as broken. So both do not need the help of each other.
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Re: Broken Tag Pair of Brokens

Postby Mr--Clean » Sat Dec 24, 2011 10:43 am

Abroxas wrote:I think the Colin/Hachi tag is quite useless. Both do essentially the same, and both do it in a way that qualifies them as broken. So both do not need the help of each other.


Cant have too much of a good thing. After all there are people who chose the same co twice
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Re: Broken Tag Pair of Brokens

Postby Felix45 » Sat Dec 24, 2011 1:54 pm

I think Sensei/Hachi or Sensei/Grit would probably be the best. At some point there is such an overwhelming amount of units that you can't get through. when you hit the units of the enemy you keep charging the meter and in turn let sensei/hachi spam even more units. doesn't matter if you have a colin/kanbei team for this one, even if colin is buying super units for kanbei to OHKO with I don't think it would be enough if sensei/hachi are putting out tons of artillery and infantry that completely flood the map.

Sensei/grit is another good one, sensei for early game, grit for mid and late game, switch in sensei for a double COP then back to grit. infantry and artillery are deadly, especially when there are so many infantry to meatshield the artillery.

Those are the 2 best tags I think there are, but of course in the end this all is map dependent (and whether or not black bombs are allowed)


If you can build black bombs, then the best co combination is colin/hachi. Colin gives the funds, hachi cuts the prices and spams the units. 1hp colin and hachi units are just about as good as kanbei 1hp units, so it hardly matters who the opponent is, after 2 black bombs hit a group of units they are worthless.
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Re: Broken Tag Pair of Brokens

Postby Azzaphox » Fri Feb 10, 2012 8:22 am

Good point about Sensei/Grit - the combination of a thick wall of infantry and rockets fiting over the top is a tough one.
You need a lot of strong units to punch through the infantry and when you get there you are still liable to artillery fire.
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Re: Broken Tag Pair of Brokens

Postby CO Raven » Tue Apr 10, 2012 1:20 am

I personally think that Sensei and Grit go together really nicely. Sensei does a very nice job of providing powerful meatshields while Grit is an extremely cost effective CO. Unlike many other pairings, the two lose almost nothing by switching. When Sensei is in, you have the dangerous infantry and mechs. While Grit is in, you have the more dangerous controlling arties. Sensei helps Grit spam more meatshields at will. Grit helps Sensei by creating even more of a pressure and can often pull out those Grit-isms where he can abuse the distances on a number of maps. He also allows for a win ultimatum. If the opponent doesn't deal with the indirect army and keep it constantly in check, it can easily grow past the point of reasoably being able to deal with it. Note that the arties as usual work well with dealing with common enemies of infantry. The pair also does't suffer so much on air present maps as Sensei can always take charge for the use of copters if an air war becomes the name of the game. Unlike many of the other pairs, you'll be hard pressed to find a map where they don't operate well. They also hold a notable balancer against the money COs in the fact that Sensei can be used ofr early pressure while Grit's talents can be used when the enemy manages to tech past the infantry swarms. The concept is cost efficiency.
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Re: Broken Tag Pair of Brokens

Postby Walker » Tue Apr 10, 2012 2:11 am

I really like that idea.
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Re: Broken Tag Pair of Brokens

Postby CO Raven » Tue Apr 10, 2012 1:28 pm

Grit's biggest challenge is to be able to adequately meatshield for his arties and Sensei makes that all possible. To be honest, I think COs like Colin just wouldn't have the raw production power to deal with it, regardless of how strong they could get upon switching to Kanbei. A Hachi could combat the swarm but I think he'd still end up with trouble since Sensei spams for free and that indirect army just keeps growing. In my opinion, the pair that'd give them the most trouble is Sensei/Hachi just for plain even more spammage.
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Re: Broken Tag Pair of Brokens

Postby Azzaphox » Wed Apr 11, 2012 3:22 am

sensei/hachi can lack punch in some cases, sincce sensei's normal units are weak and hachi has no particular strength either.
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Re: Broken Tag Pair of Brokens

Postby The Loli Otaku » Fri Nov 23, 2012 11:47 am

Kanbei + Sonja = one pissed off friend.
The damage boost allows Kanbei to kill any unit that stands in his way (Sonja isn't far behind in that department) and Sonja can safely clean up any survivors due to Kanbei's increased defence and her own overpowered counter attacks.
It's broken in a different way than normal but it still can't be ignored.
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