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This map is really fun to play mainly because how reasonably contested comtower and the labs are placed makes every action exhilarating. The map emphases the importance of using air units as defense and offense despite of being out numbered by ground unit. A comeback to regain offense momentum is certainly plausible depending on how good the player controlling the middle frontline . There are option of building lander which really worth it in this map. The map stalemate at the end that essentially would be the grand finale of decisive end game. For a great gameplay, put Neotanks, Stealth and Piperunner as lab unit.
hetchel wrote:blozzee wrote:
Landers? I don't really see how they would be useful on this map.
Also I'm curious if piperunners can be used.
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