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dbgba
 Infantry
Joined: 29 Jul 2010 Posts: 1
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Evil_Cereal_Killer
 Bomber

Joined: 30 Aug 2008 Posts: 2133 Location: Probably listening to Paramore
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Posted: Thu Jul 29, 2010 4:19 pm Post subject: Re: Good Map |
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I do not recommend titling something good map in this forum, it is likely to get eaten alive , especially by people in the committee.  _________________
| Walkerboh wrote: | | fact: ounces are both weight and volume, pounds are both weight and money fact: the english are retarded |
<Snack> Because FCK
<Snack> I am the ANIMES
<Archer39> a priest a pedophile and a rapist all walk into a bar
<Archer39> and that's just the first guy |
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FunkyChunk
 Artillery

Joined: 02 Sep 2007 Posts: 535 Location: hhhhhhAHH
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Posted: Thu Jul 29, 2010 4:22 pm Post subject: Informational |
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For reference:
You pass the test. Feel free to ignore Harti's comment. |
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airob
 Map Committee

Joined: 02 Feb 2009 Posts: 1469 Location: iŽll go wendigo on your asses!
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Posted: Thu Jul 29, 2010 4:39 pm Post subject: Re: Good Map |
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| Evil_Cereal_Killer wrote: | I do not recommend titling something good map in this forum, it is likely to get eaten alive , especially by people in the committee.  |
like i am about to do right now
haha jk. i title my maps as "awesome" all the time anyway.
it does feel bland and open, and it lacks vital points to fight for, as everything seems to be distributed evened, not a single contested city, which is bad.
rivers ending into nothin looks aesthetically unpleasant, i had rather go with road "spirals"
and add more terrain to it. _________________ jordanst: ya hes right i was trying to make it in the way that if you capture it you own the property
<Sneetch>I'm allergic to fail.
<UTP>how are you not dead?
<Fanboy> doood
<airob> ?
<Fanboy> r u trying to seduce me O_O |
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