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Well the particular style of play is never universal for the middle phase, its always map and CO dependent. There are certain things like having a mixed army that go in with the middle phase but those always last into the end phase as well. The middle phase is really the point in battle for adaptation and analysis of your opponent(s) more than the others.xushu wrote:Forgive me, but does that not imply that your strategy would be dependent upon your opponent solely, and that your actions in a game would not be something original to you but something relative? Not to say that you are incorrect-I understand what you mean-but it would sound like the universal answer you suggest would be 'know thy enemy' more than you having a particular style of play...
I do like the "anticipation" concept you propose. I agree that ought be a facet of this project. *makes notes*
JakeSamiRulz wrote:It is all about micromanaging the infantries, artilleries, and tanks. Just that you have a power you can rely on to pressure your opposition.
JakeSamiRulz wrote:I don't want to go to deep into strategy... but, I think in AWBW you are always in the "middle game" from the time you build your first unit.
excrimophalus 1 wrote:I think it would be easier if you provided a certain game, because i don't think that there really is any universal strategy for the middle game. Or do you not want something that specific?
It's also common to block the shoals with infantry, so you'll probably need indirect support for the lander to be able to drop units. This often demands a battleship, in which case you probably don't need vehicles anyway.SmackCakes wrote:Other little details can help... on maps with little one city islands a lander can be a much better investment than black boats. Often opponents will just build black boats cause they are fast and cheap and allow them to get infantry to the island... take the city and forget about it.
But going back to my point earlier these are the cities you should focus on. Because your opponent can only defend them with infantry... If you were to drop an AA there then it's an easy cap. And it's pretty much impossible to take back unless they build a lander of their own... but then they've wasted money because they already paid $7500 for a black boat.
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