We need a SPY Unit :p

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We need a SPY Unit :p

Postby Meta_Rexy » Thu Dec 04, 2008 10:21 pm

not that fat overpriced stealth :P
I mean a REAL SPY unit. :P
SPY
Cost: 7500
fuel: 60
movement: infantry
mp: 4
ammo: 0
He acts like a stealth unit, because he can camouflage himself from the enemy. Only adjacent units can see him, and only footsoldiers can hit him. :D Here's the catch with camouflaging though. You use three times the amount of fuel, and it completely changes the damage %s this unit dishes out. BUT if you're not fighting footsoldiers you don't get countered.(He's STEALTHY, not a juggernaut)
Yes that's right. You don't have to deal with those stupid artillery rockets bombers and tanks :D :P

This is what I assume he can do if not hiding:
Infantry - 60%
Mechs - 45%
Recons - 35% (go spy tactics :P)
APCs - 30%
Artillery - 20%
Tanks - 15%
Anti Air - 12%
Rocket - 25%
Missile - 25%
MD Tank - 10%
Piperunner - 20%
Neotank - 5%
Megatank - 2%.
T copter - 35%
B Copter - 10%
Everything else he can't hit at all.
This is what I imagine he would do to units once camouflaged.
Infantry - 50%
Mechs - 40%
Recons - 25%
APC - 25%
Artillery - 10%
Tank - 5%
Anti Air - 7%
Rocket - 18%
Missile - 15%
MD Tank - 3%
Piperunner - 10%
Neotank - 1%
Megatank - LOL INSTA KILL. .100%.
Thankfully he can't hit sea or air units while camouflaged.
As you can see this unit is not really strong when hidden. He can only do half decent damage to units that cost less than him :P
The spy has the same defense as infantry. He can also capture stuff and nobody would see if he's hidden. Keep that in mind.
Doesn't this idea sound like fun? :P
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Postby Tyrael » Fri Dec 05, 2008 2:28 am

Very nice, but I think no capturing while cloaked. Secret HQ capture: "I was about to win but then the game disappeared off my list. It said the other guy won! WTF?!?"

Why can only footsoldiers hit them? :?
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Postby CO_Raven » Fri Dec 05, 2008 3:43 am

From what I'm understanding, other things can hit it. Its just immune to counter from them when it attacks non infantry.
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Postby Tyrael » Fri Dec 05, 2008 3:47 am

If it's just no counter, that's awesome.
Ultra Storm wrote:Winking is futile.
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Postby CO_Raven » Fri Dec 05, 2008 3:50 am

Actually, I read it over again. My bad. Only footsoldiers can hit him. Broken. Change it. Swarming these things in choke points... literally immune to indirects and such, this is insane.
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Postby psycho guy » Fri Dec 05, 2008 6:00 pm

make it cost 24k

problem solved
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Postby mrapex » Fri Dec 05, 2008 11:53 pm

just make it immune to indirects.
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Postby Usthepeople » Sat Dec 06, 2008 1:53 am

i can see the meatsheilding already thousands of them by the wave....
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Postby Meta_Rexy » Sun Dec 07, 2008 10:11 pm

Tyrael wrote:Very nice, but I think no capturing while cloaked. Secret HQ capture: "I was about to win but then the game disappeared off my list. It said the other guy won! WTF?!?"

Why can only footsoldiers hit them? :?

Only infantry can spot other infantry hiding in stuff. :P
Recons won't notice anything hiding underground.

Ok fine it's because otherwise he's not a spy. :P
How's this unit broken? infantry are ALWAYS at the front lines of any army. any sane commander's army that is.
If you're not infantry spamming like everyone else something's wrong with you.
I'm just sick of artillery beating the crap out of my meatshields :P
BTW like an enemy sub on your port you will see a hidden unit if he's on your property.
Last edited by Meta_Rexy on Sun Dec 07, 2008 10:12 pm, edited 1 time in total.
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Postby Meta_Rexy » Sun Dec 07, 2008 10:11 pm

Usthepeople wrote:i can see the meatsheilding already thousands of them by the wave....

They're REALLY expensive meatshields. You might as well buy a tank.
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Postby CO_Raven » Tue Dec 09, 2008 4:27 am

Combo these things with indirects. For example, how does one go about fighting Grit? They build meatshied destroying units. Some tanks for the artillery, infantry against infantry, and possibly some AA units too.

Now with these spies, Grit's meatshields tactics are invincible. Even more so than they already are. If the opponent rushes with infantry, then they bump into the spies, can't attack and get wiped out by artillery. If the opponent adances with anything but infantry, they won't be able to make it by the spies and thus be blown up. So they don't even get the chance to try to crack the main meatshield wall. Imagine stuffing one of these in a choke point too.

Infantry runs into spy at choke point. Ambush, infantry cannot attack. The next turn, the infantry attacks. The person with the spy has a second spy join with the first. Now we're back to square one. Invincibility of a choke point unless the spy chan be okhoed.
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Postby mrapex » Wed Dec 10, 2008 11:33 pm

CO_Raven wrote:Combo these things with indirects. For example, how does one go about fighting Grit? They build meatshied destroying units. Some tanks for the artillery, infantry against infantry, and possibly some AA units too.

Now with these spies, Grit's meatshields tactics are invincible. Even more so than they already are. If the opponent rushes with infantry, then they bump into the spies, can't attack and get wiped out by artillery. If the opponent adances with anything but infantry, they won't be able to make it by the spies and thus be blown up. So they don't even get the chance to try to crack the main meatshield wall. Imagine stuffing one of these in a choke point too.

Infantry runs into spy at choke point. Ambush, infantry cannot attack. The next turn, the infantry attacks. The person with the spy has a second spy join with the first. Now we're back to square one. Invincibility of a choke point unless the spy chan be okhoed.


well grit's broken and should be left out but you bring a very valid point. a few of these things protecting arts will withstand any attack.
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Postby Tyrael » Thu Dec 11, 2008 6:36 pm

They. Cost. 7500.
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Postby Ian_the_pro » Thu Dec 11, 2008 10:59 pm

its still broken dude

and y cant other units hit them?
i would imagine a bomber hitting them flat on the ground

in other words

-->fail
whaha
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Postby CO_Raven » Fri Dec 12, 2008 7:54 pm

Even at 7500, they can only be hit by infantry units and have the hide ability. So any attack against turtling would have ot take into account the possibility of the turtling person seeding a few of these in front of their visible defenses. And if they do, its nearly impossible to break through them in one turn. It is literall impossible if there is a line of them equal to the width of the particular front since flanking them would be impossible and an infantry running into it couldn't attack it sice it couldn't see the spy until it stopped. Hiding from vision is one thing but being immune to most kinds of attacks the ways subs and stealths are is different. There's a reason why both of those are expensive and the reasons so few things can hit them makes sense. Most weapons can't hit something underwater. Helicopters are too slow and can't fly high enough to reach stealths. Missles can't accurately track something that's cloaked. But there;s no reason my tank can't gun down your spy. Since the unit would be the significantly cheapest cloaking unit it would be easily abused as they could be produced in enough mass on most maps to serve as an invincible wall.
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