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Taz wrote:Gyroptic IS balanced. JS can send his infantery west on turn 1, AB can send his infantery east on turn 2. Both JS and AB can build a recon turn 3. Thus, the map is perfectly balanced, I really don't see where your problem is.
(well, after seeing your game, I see that your problem is that you sent your infantery south and not west. But it's your fault, not the map's).


Gyroptic IS balanced. JS can send his infantery west on turn 1, AB can send his infantery east on turn 2.


benbever wrote:Gyroptic IS balanced. JS can send his infantery west on turn 1, AB can send his infantery east on turn 2.
Or AB can send his infantry north. AB can interfere with one base capturing JS infantry while safely capturing the other base. I agree with ultra, this map has fta, because of the two corner bases that AB will just reach sooner. A tournament game should be about strategic battle, not perfect opening moves (that can be exploited by one player), thus this map was a bad pick.
(you should have picked a map with dedicated bases instead of two capturable bases on the frontline, those maps very often have balance issues.)
But since this a fun tournament I'll just play the game and shut up about it. Everyone had equal chances in getting the fta or not




Taz wrote:If AB sends both infanteries north, then JS can interfer with AB's capture, while AB won't be able to interfer with JS's capture: good for JS. The fact that JS completes the capture of his forward factory the turn after AB completes his is not as such a problem. It might give AB a very slight FTA in the center, but this can't be avoided (virtually any map has some residual FTA, and I think that this is an acceptable level of residual FTA).
Building a recon on turn 3 has exactly the same consequences for AB and JS if JS did send his FTA infantery west.
However, I admit that the fact that the best opening move is to move the infantery west is far from obvious, and JS is more likely than AB to make a mistake on his first move. However, even in this case, both sides can secure their factory in the end, so I don't think it affects much AB's chances.
By the way, I think that middle bases are not bad when one side is almost sure to get them, which is the case on Gyroptic and Let's Kill Melon Land.



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