You Only Live Twice Tournament [Won by Hellraider].

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Postby Ultra Storm » Sun Nov 18, 2007 12:31 pm

Mr. Cannon wrote:Ok Ultra Storm i set ours up too

R1: Mr. Cannon VS Ultra Storm
Pass: Match

good luck. I need it. :)

You forgot to ban black bombs, it seems.

I made my game with freesoloday.

Game name: YOLTT R1: Ultra Storm vs Freesoloday
password: awbw

Hellraider wrote:Are you sure that the map is tested enough? There were only 4 games on it, and it seems kind of screaming "FTA" with these placements of the bases. I could imagine that it could be possible for BM (especially as Sturm) to get both bases.

I agree that the map's balance is quite dubious.
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Postby nerd-boy » Sun Nov 18, 2007 12:54 pm

Can I self plugfor round four maps?

>_>

Can someone at least acknowledge this?

>___>

Please? -_-
Last edited by nerd-boy on Mon Nov 19, 2007 9:26 pm, edited 1 time in total.
Glenstorm: .... I like 7-up better Sprite is bubbles and taste while 7-up is better bubbles and better taste and then u have the cherry 7up
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Postby Taz » Sun Nov 18, 2007 12:56 pm

I don't see why it would be easier for BM than for PC to get both bases...
Both sides can reach the base in three turns from their factory, PC has FTA in the north (because of the starting infantery), while BM has FTA in the south.
Moreover, the base where the player has FTA is the one where he can bring land forces, so he should be able to grab it in the end.
Sturm takes the same number of turns to reach the factory (true, he takes only two turns to attack one of them, but it is the one where he has FTA, which the opponent shouldn't be able to occupy.

I don't see where you see any balance problem, and the map looks awfully fun. However, we could ask SmackCakes what he thinks of this if you wish.

You might have noticed that I try to select new maps for this tourney, namely maps which haven't be selected in the ladder, in the league, or in Kiyobi's campaign. The maps for the first two rounds were pretty small, to speed up things, but I'll use bigger maps in the following rounds.
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Postby Hellraider » Sun Nov 18, 2007 1:08 pm

BM gets his funds first, also Sturm can use his super recons, helping to interrupt the capture of the base where PC has FTA.
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Postby Ultra Storm » Sun Nov 18, 2007 1:12 pm

Taz wrote:I don't see why it would be easier for BM than for PC to get both bases...
Both sides can reach the base in three turns from their factory, PC has FTA in the north (because of the starting infantery), while BM has FTA in the south.
Moreover, the base where the player has FTA is the one where he can bring land forces, so he should be able to grab it in the end.
Sturm takes the same number of turns to reach the factory (true, he takes only two turns to attack one of them, but it is the one where he has FTA, which the opponent shouldn't be able to occupy.

I don't see where you see any balance problem, and the map looks awfully fun. However, we could ask SmackCakes what he thinks of this if you wish.

You might have noticed that I try to select new maps for this tourney, namely maps which haven't be selected in the ladder, in the league, or in Kiyobi's campaign. The maps for the first two rounds were pretty small, to speed up things, but I'll use bigger maps in the following rounds.

Of course, BM can't just waltz in to take the other base but they probably have a better chance of interrupting it more efficiently. Also, I don't think FOW and middle bases make a good combination.
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Postby nerd-boy » Sun Nov 18, 2007 1:25 pm



>________>
Glenstorm: .... I like 7-up better Sprite is bubbles and taste while 7-up is better bubbles and better taste and then u have the cherry 7up
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Postby Mr. Cannon » Sun Nov 18, 2007 2:25 pm

Ultra Storm wrote:
Mr. Cannon wrote:Ok Ultra Storm i set ours up too

R1: Mr. Cannon VS Ultra Storm
Pass: Match

good luck. I need it. :)

You forgot to ban black bombs, it seems.

I made my game with freesoloday.

Game name: YOLTT R1: Ultra Storm vs Freesoloday
password: awbw

Hellraider wrote:Are you sure that the map is tested enough? There were only 4 games on it, and it seems kind of screaming "FTA" with these placements of the bases. I could imagine that it could be possible for BM (especially as Sturm) to get both bases.

I agree that the map's balance is quite dubious.


Fixed. Same Name And Pass.
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Postby Tyrael » Sun Nov 18, 2007 7:11 pm

Is FOW on on either/both maps?
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Postby Tyrael » Sun Nov 18, 2007 7:14 pm

Game with me and Kamuscha created

R1: Tyrael vs. Kamuscha

pass = letmewin

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Postby Mr. Cannon » Sun Nov 18, 2007 7:43 pm

Haku wrote:for Mr. Cannon:
YOLTtourneyround1
pw: lol

good luck


Joined. Anytime your ready you can start i got my co picked. Good Luck
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Postby SmackCakes » Mon Nov 19, 2007 10:22 am

Ultra Storm wrote:
Taz wrote: I don't see where you see any balance problem, and the map looks awfully fun. However, we could ask SmackCakes what he thinks of this if you wish.


Of course, BM can't just waltz in to take the other base but they probably have a better chance of interrupting it more efficiently. Also, I don't think FOW and middle bases make a good combination.


Well if I have to say something...

I don't really understand how Ultrastorm deduces that BM can have a better chance of interrupting the base capture when PC has a whole days head start and will capture the north base the day before BM captures the south. I also don't really understand how he considers them middle bases when they are only 4 tiles from one sides HQ and the other side can't even get land units too them. I think it's pretty clear who's territory they are in.

I don't really know what else to say? perhaps if he came up with some real arguments that made a modicum of sense I could mull them over.

All things considered the map is how I intended it to be. it is possible to prevent the bases from being captured, they are supposed to be disputable. Both sides can just send artillery to camp them from the other side if they choose. But there is nothing unfair about it. PC goes first in the north, BM goes first in the south. BM does get their funds first, but the PC get their extra infantry before BM get their funds so it's of no consequence.

I play tested the map with Melon. I was more concerned about BM having an advantage round the front of the mountains on the far east and west fronts. Which they do, but it's only very slight and it's countered by PC having an equal advantage round the back of the mountains. so it worked out kind of perfect.

I was always very happy with the balance on this map, and I still am. It's one of my favourites. there isn't anything I see as unfair or would want to change.

I don't really know what to say about Sturm, I usually ban him because perfect movement is pretty broken (Sturm on Pheasant LOL). I don't see that even Sturm has any extra FTA on Melon Land. I doubt he'd be my first choice in any case.
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Postby Dhomochevsky » Mon Nov 19, 2007 11:43 am

SmackCakes wrote: a modicum of sense


nice word lol
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Postby Dhomochevsky » Mon Nov 19, 2007 11:50 am

double post.


Here's our game Vidicator:

name: YOLT - Dhomo vs Vidicator
pass: abridgetoofar


good luck!
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Postby Ultra Storm » Mon Nov 19, 2007 1:28 pm

SmackCakes wrote:
Ultra Storm wrote:
Taz wrote: I don't see where you see any balance problem, and the map looks awfully fun. However, we could ask SmackCakes what he thinks of this if you wish.


Of course, BM can't just waltz in to take the other base but they probably have a better chance of interrupting it more efficiently. Also, I don't think FOW and middle bases make a good combination.


Well if I have to say something...

I don't really understand how Ultrastorm deduces that BM can have a better chance of interrupting the base capture when PC has a whole days head start and will capture the north base the day before BM captures the south. I also don't really understand how he considers them middle bases when they are only 4 tiles from one sides HQ and the other side can't even get land units too them. I think it's pretty clear who's territory they are in.

I don't really know what else to say? perhaps if he came up with some real arguments that made a modicum of sense I could mull them over.

All things considered the map is how I intended it to be. it is possible to prevent the bases from being captured, they are supposed to be disputable. Both sides can just send artillery to camp them from the other side if they choose. But there is nothing unfair about it. PC goes first in the north, BM goes first in the south. BM does get their funds first, but the PC get their extra infantry before BM get their funds so it's of no consequence.

I play tested the map with Melon. I was more concerned about BM having an advantage round the front of the mountains on the far east and west fronts. Which they do, but it's only very slight and it's countered by PC having an equal advantage round the back of the mountains. so it worked out kind of perfect.

I was always very happy with the balance on this map, and I still am. It's one of my favourites. there isn't anything I see as unfair or would want to change.

I don't really know what to say about Sturm, I usually ban him because perfect movement is pretty broken (Sturm on Pheasant LOL). I don't see that even Sturm has any extra FTA on Melon Land. I doubt he'd be my first choice in any case.

Of course, I haven't played on the map so I wasn't completely sure how the game turns out. If you say you have playtested it enough, then I suppose it is tested. I didn't say I was sure about the map being unbalanced but I was unsure about its balance.
Mr. Cannon wrote:
Ultra Storm wrote:
Mr. Cannon wrote:Ok Ultra Storm i set ours up too

R1: Mr. Cannon VS Ultra Storm
Pass: Match

good luck. I need it. :)

You forgot to ban black bombs, it seems.

I made my game with freesoloday.

Game name: YOLTT R1: Ultra Storm vs Freesoloday
password: awbw

Hellraider wrote:Are you sure that the map is tested enough? There were only 4 games on it, and it seems kind of screaming "FTA" with these placements of the bases. I could imagine that it could be possible for BM (especially as Sturm) to get both bases.

I agree that the map's balance is quite dubious.


Fixed. Same Name And Pass.

I joined the game.
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Postby Vidicator » Mon Nov 19, 2007 6:26 pm

Dhomochevsky wrote:double post.


Here's our game Vidicator:

name: YOLT - Dhomo vs Vidicator
pass: abridgetoofar


good luck!


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