Dramatis Personae

The second attempt at a Call of Cthulhu RPG Campaign

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Dramatis Personae

Postby amarriner » Tue Jan 18, 2011 9:18 am

This thread will hold all PCs and NPCs for the campaign.

*** I know you don't have the rulebook yet so this is a placeholder until we're ready to create characters ***

HOW TO CREATE YOUR CHARACTER
I'll give a brief overview of creating your character here. Pages 34-35 of the rulebook have a really good quick start character generation spread. That's a good thing to follow, too. You'll need to look at the book for skills at the very least.

All die rolls for the campaign should be done via http://www.invisiblecastle.com. There's no need to register there, but you can if you want to. Enter your character's name, "Miskatonic Valley" in the campaign box if you registered at the site, leave the rolls box at 1 and then copy/paste the following into the Dice box: 3d6;3d6;3d6;3d6;3d6;3d6;2d6+6;2d6+6. That will give you all the rolls you need for your character. If you're not satisfied, you can reroll everything.

The rolls you're presented with must be assigned to Characteristics. The first six rolls must be placed in Strength (STR), Constitution (CON), Power (POW), Dexterity (DEX), Appearance (APP) and Education (EDU). You determine which of the six rolls go towards each of those six characteristics. Make sure to add 3 to the roll you assign to EDU. The last two rolls will be the 2d6+6 rolls and they go towards Intelligence (INT) and Size (SIZ). Again, you determine which roll goes where.

Next you have to generate some other characteristics that are just based off of the ones you just created. Sanity (SAN) is POWx5, Idea is INTx5, Luck is POWx5, Know is EDUx5, Hit Points is (SIZ+CON)/2 (round up), and Magic Points is POW. You also get a damage bonus based on SIZ+STR. Refer to the table on page 35 of the rulebook (this can be ignored for the time being, too).

Next up is your Occupation and Skills. On page 40 of the rulebook are sample occupations which are common in Lovecraft stories. These are good because they fit with the flavor of the game and give skills appropriate to the occupation. If you want to be something other than one of those, you'll have to let me know so we can come up with a skill set. If not, though, just pick one from that page and make a note of the skills it mentions.

There are two steps to building your skills. First is to assign points to your occupational skills which are the ones mentioned on page 40 of the rulebook with the occupation you chose. Multiply your EDU by 20 and this is the number of skill points you can allot to occupational skills. Attached to this post is a character sheet which will show you all your base skill chances. Note that they are not all the same. Use your EDUx20 points to add to the base chances for a given skill. Note that if the base chance for a skill is 1% you don't count that 1% when adding to the skill. Meaning if you want to bring a skill up from 1% to 10% you must spend 10 points not 9. Alternatively if you want to bring a skill up from 15% to 35%, for example, you need to spend 20.

Once that's done you can move on to personal interest skills. Multiply your INT by 10 and this will give you another pool of points to apply to skills. This time, though, you're not forced to pick only occupational skills, you can add to any skill on the character sheet, in the rulebook, or a new skill we agree on adding. The only skill you can't add to in this way is Cthulhu Mythos. That skill is improved during the game in a different way.

When listing your skills, keep the occupational ones separate from the personal interest skills for ease of verification.

After your skills are set, you're pretty much done. You call fill out the firearms information if you took those kinds of skills, but that's not required (see page 34 of the rulebook) .You can make your investigator older if you like which will increase his/her EDU score but also reduce other characteristics (see page 34 of the rulebook). You can also roll for your income if you want to, but I don't typically worry about that too much. Certainly feel free, though. Lastly, it's definitely a good idea to write a short background for your character so we all have some sense of who they are.

The following blank character sheet has the base values for all the skills.
Blank Character Sheet: http://amarriner.com/coc/awbw/Character%20Sheet%20-%201920s.pdf
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Re: Dramatis Personae

Postby Glenstorm » Fri Jan 21, 2011 5:38 am

Vanessa Burg

Roll: http://invisiblecastle.com/roller/view/2849761/ (Just a weee bit statistically unlucky :) )

Attributes:
Code: Select all
STR:  7
CON:  7
DEX:  8
POW:  13
APP:  8
EDU:  12

INT:  12
SIZ:  9

SAN:  65
IDEA: 60
LUCK: 65
KNOW: 55

99 - Cthulhu Mythos: 99

Hit Points:    8
Damage Bonus:  -1d4
Magic Points:  13
Sanity Points: 65


Occupation: Engineer

Skills:
Code: Select all
EDU Bonus = 240 INT Bonus = 120
Skill (Total %): Base % + Edu points + int points

Occupation Skills:
Chemistry                   (10%): 00 + 10 + 00
Electrical Repair           (30%): 10 + 20 + 00
Geology                     (40%): 00 + 40 + 00
Library Usage               (60%): 25 + 10 + 25
Mechanical Repair           (80%): 20 + 50 + 10
Operate Heavy Machinery     (00%): 00 + 00 + 00
Physics                     (50%): 00 + 50 + 00
Astronomy                   (60%): 00 + 60 + 00

Personal Skills:
Handgun                     (80%): 20 + 00 + 60
Occult                      (30%): 05 + 00 + 25 X

Dodge                       (16%): 16 + 00 + 00
English                     (55%): 55 + 00 + 00


Background: From a very early age, Vanessa was fascinated with the night sky, and dreamed of becoming an astronomer. Growing up, helping her dad fix things, she found she had a passion for working with small mechanical devices. There's a very cerebral joy in putting the last little component in a device and watching it come to life. In 1913, she graduated with an associates degree in mechanics from Miskatonic technical school, and quickly opened her own shop selling custom timepieces. Among her wares were pocketwatches, clocks, and a few odd astrological tables that tracked star movements. Her shop enjoyed moderate success until the assassination of Archduke Ferdinand in 1914, when people found they had more important things to spend their money on than expensive timepieces. While the loss of her shop nearly sent her into poverty, she managed to scrape a living together servicing firearms up until the end of the first world war. She became a crack shot after many hours of test firing repaired weapons, and carries a heavily modified Colt .45 with her at all times. After the war, she's taken whatever odd jobs she can to get by, looking to build up enough money to restart her shop.

Vanessa has a strong independent spirit, she abhors help from others, taking it as a sign of pity, and looks down on those who rely on someone else to solve their problems. Though she accepts the inherent inferiority of women, she is a staunch feminist because she feels that everyone should have to make their own mark in this world and be held to the same standards, regardless of what disadvantages they are born with. Similarly, incompetence disgusts her and she strongly admires anyone that puts sweat blood and tears into their work. She is slow to anger, though quick to contempt. She is fiercely emotional, but attempts to temper her emotions through logic - a facade that cracks quickly under moderate or heavy stress.
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Re: Dramatis Personae

Postby Wrathleader » Fri Jan 21, 2011 3:19 pm

Alfred Shipton

my roll: http://invisiblecastle.com/roller/view/2850149/

Attributes

Code: Select all

STR: 7    DEX: 12   INT:14     Idea:70
CON:8     APP:15   POW:10   Luck:50
SIZ:9       SAN:50   EDU:20    Know:100

Magic Points: 10

HP: 9
Damage bonus: -1d4


Occupation: Professor of History

skills:
Code: Select all
EDU Bonus= 400
INT bonus= 140

Occupation Skills:

Astronomy: 50
Bargain:55
Credit Rating:60
History:75
Library Use: 75
(other language) French: 55
Persuade:60
Psychology: 50

Personal Skills

Drive Auto: 60
Occult: 25 x
Photography:60
Shotgun:60


Background (is a partial, not complete)

Dr. Shipton realized early in his life that he wanted to teach and learn. He realized in high school that he had a passion for the old and the new. Growing up in rural Texas, he learned how to use a shotgun and he has always kept one with him. His passion is for history, followed closely by photography. For his master's thesis, he studied how ancient culture's based their acts on the stars, and he became interested in astronomy. In achieving his PhD, he became very familiar with multiple libraries in both the US and in Europe. While in Europe, he learned how to bargain and persuade. He also learned how to read French, although his mastery of the spoken language is sometimes spotty. On his return to the states, he bought an automobile using his university salary and hired a driver to teach him how to drive. Since then, he has became skilled in driving automobiles. He has also became prosperous, and has dressed fashionably and he gives off the impression of wealth and influence. Recently, Lily Rakkim, a colleague of his, interested him in the occult and Dr. Shipton has came to Arkham, MA to study in their library on that subject. Being a professor, he has learned how to read people with reasonable accuracy.


(If I screwed up anything, let me know so I can fix it. Or if you want to fix it, let me know what I did wrong so I don't do it again. Thanks)
Last edited by Wrathleader on Thu Feb 24, 2011 5:36 pm, edited 2 times in total.
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Re: Dramatis Personae

Postby YukiKitsune » Tue Jan 25, 2011 12:06 am

Melissa Ellis

Roll: http://invisiblecastle.com/roller/view/2855396/

Attributes:
Code: Select all
STR:  9
CON:  11
DEX:  9
POW:  9
APP:  11
EDU:  10 + 3

INT:  14
SIZ:  15

SAN:  45
IDEA: 70
LUCK: 45
KNOW: 65

99 - Cthulhu Mythos: 99

Hit Points:    13
Damage Bonus: 
Magic Points:  9
Sanity Points: 45


Occupation: Maid

Skills:
Code: Select all
EDU Bonus = 260 INT Bonus = 140

Cooking            (50%): 20% + 30 + 00
First Aid          (50%): 30% + 20 + 00
Bargain            (75%): 05% + 60 + 10
Knife              (60%): 25% + 25 + 10
Persuade           (75%): 15% + 40 + 20
Spot Hidden        (75%): 25% + 35 + 15
Hide               (70%): 10% + 50 + 10
Listen             (25%): 25% + 00 + 00

Throw              (60%): 25% + 00 + 35
Italian            (40%): 00% + 00 + 40
English            (65%): EDU*5
Dodge              (18%): DEX*2


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Re: Dramatis Personae

Postby Autumn Storm » Tue Jan 25, 2011 12:25 am

Alice Arcuri

Attributes:
Code: Select all
STR: 7
CON: 9
DEX: 6
SIZ: 8
INT: 15
POW: 12
APP: 16
EDU: 16

SAN: 60
IDEA: 75
LUCK: 60
KNOW: 80

http://invisiblecastle.com/stats/view/26029/
http://invisiblecastle.com/roller/view/2855439/


Hit Points: 9
Damage Bonus: -1d4
Magic Points: 12
Sanity Points: 60

Occupation: Student (Specializing in Music, therefor I'll be using the Musician skillset)

Skills:
Code: Select all
Art: Violin     (85%) :  5% + 80
Bargain    (5%) :  5% + 0
Craft    (5%) :  5% + 0
Fast Talk     (80%) : 5% + 75
Listen    (90%) :  25% + 65
Persuade      (40%) : 15% + 25
Psychology (80%) : 5% + 75
Italian      (80%) : EDUx5 = 80

English     (90%) : 0% + 90
Swim     (85%) : 25% + 60


Background: Alice grew up silver spoon in mouth, born to an extremely wealthy Italian author and her husband. At a young age she showed a natural talent for the musical arts and was immediately put into a school where she could foster her talents. Over the years she would become increasingly skilled at playing the violin. There were some attempts at teaching her piano but the lessons never took. At her current age of sixteen she is considering leaving the school in order to pursue her goal of becoming a well-known musician.

For no diagnosed reason, Alice has never spoken. Years passed without her saying a word until eventually she was declared clinically mute; never bothering to learn sign-language, she carries a pad of paper and a fountain pen on her at all times. In absence of these items she will sometimes rely on her maid to speak for her.
Last edited by Autumn Storm on Tue Jan 25, 2011 5:13 pm, edited 6 times in total.
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Re: Dramatis Personae

Postby IndirectDragon » Tue Jan 25, 2011 2:50 am

Lily Rakkim

Code: Select all
STR 9
CON 11
POW 14
DEX 8
APP 11
EDU 16

INT 11
Size 10

SAN 60
Idea 55
Luck 60
KNW 80
Hit Points 11
Magic Points 9


Occupation: Parapsychologist

Skills:
Code: Select all
Anthropology: 0 + 25 = 25%
History: 20 + 50 = 70%
Library use: 25 + 25 = 50%
Occult: 5 + 50 = 55%
Other Language - Latin: 0 + 70 = 70%
Photography: 10 + 0 = 10%
Psychology: 5 + 50 = 55%
Astronomy: 0 + 50 = 50%

Personal

Sword: 20 + 25 =45%
Rifle: 25 + 20 = 45%
Psychoanalysis: 0 + 40 = 40%
Physics: 0 + 25 = 25%


I am awful at this sort of thing, so it's unlikely I'll do a background
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