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A boring CO (Violet)

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A boring CO (Violet)

Postby What Planet? » Wed Mar 02, 2011 4:03 pm

Violet
Appearance: Long pink hair, down to her waist. A lazy dye job, so some blond strands are sticking out. Long black coat with fur trim. Sunglasses.
Country: Pink Cosmos
Hit: Walks
Miss: Runs

D2D: All units are 100/110.


CO Meter: xxxxXXXX


COP: Cutting it Close
All of Violet's units are now 110/120. Your opponent's non infantry units lose 1 movement point next turn.

SCOP: Cut to the Chase
All of Violet's units are now 110/140. Your opponent's non infantry units lose 2 movement points next turn.

COP quotes:
Slow down, man.
Take it easy.
Hey, this gives you time to appreciate nature.
What's the hurry?

SCOP quotes:
I might not sound it, but I'm mad.
Well, the turtle did win the race.
You like this coat? Got it specially made from Yellow Comet.
Later.

Win quotes:
Well that was relaxing.
I might like lazing around, but I'm not a slacker.
Thanks for taking so long. Not sarcasm.
Last edited by What Planet? on Wed Mar 02, 2011 11:27 pm, edited 1 time in total.
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Re: A boring CO (Violet)

Postby Cereal Killer » Wed Mar 02, 2011 6:51 pm

Nice CO personality wise and everything. :) Could possibly have a better SCOP though, she seems a bit weak at the moment to be honest. Though maybe the -2mp makes up for that long bar...Maybe someone else can figure that out for me :P
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Re: A boring CO (Violet)

Postby What Planet? » Wed Mar 02, 2011 7:42 pm

Maybe make the CO bar shorter by a star, or maybe give the SCOP more of a defense boost. I wanted to err on the side of caution, since movement is a very valuable thing.
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Re: A boring CO (Violet)

Postby Walker » Wed Mar 02, 2011 10:54 pm

The way I look at it is the -2MP is basically the same as making the weather snow for your opponent. Added movement is generally dangerous because you can attack in ways your opponent isn't prepared to defend, but lost movement just dampens your opponent's ability to counterattack and keeps them from being able to attack. So Violet's SCOP is like Olaf except instead of mass damage she gets 20% defense, and it's more stars. I'd say -2MP, +20% attack, +30% defense (so 120/140) and maybe 1 star less.
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Re: A boring CO (Violet)

Postby What Planet? » Wed Mar 02, 2011 11:29 pm

Fair enough. Removed a SCOP star, buffed the defense boost on her SCOP. The increased offense wouldn't really fit with her theme, so I left it out.
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Re: A boring CO (Violet)

Postby psycho guy » Thu Mar 03, 2011 3:35 am

It's like a bad version of Lash/Sonja

I guess movement cuts are hilarious when they delay opponent's reinforcements though, which is more powerful than stopping counterattacks imo (Adder's faster inf reinforcements from COP spam is a big deal, for example)
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Re: A boring CO (Violet)

Postby Ryuu » Thu Mar 03, 2011 3:50 am

It forces the opponent to think of how to get around the disadvantage of lost movement capabilities, as well as having to face a stronger force on the front lines while reinforcements are slowed down. This custom CO would be very effective in controlling areas, especially when either powers become active.
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Re: A boring CO (Violet)

Postby Thefishdude... » Sun Mar 06, 2011 10:58 pm

Though her D2D is pretty bland, her powers kind of make up for it. The increased defense and lowering of enemy movement greatly decreases any incentives for your enemy to attack due to the fact that they have less attack angles and any attacks that ARE possible are basically absorbed by Violets armor. Not to mention the stronger counterattack since the defender has more surviving units.
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Re: A boring CO (Violet)

Postby Mori » Wed Apr 13, 2011 4:18 pm

Absolutely love this commander. Nice defensive bonuses without being overpowered is awesome in my book. And unlike Sturm you aren't tanking damage until Meteor, Violet's S/COP are actually reasonable to use fairly early on. Great job. I'd contribute more but most of what I wanted to say has already been posted.
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Re: A boring CO (Violet)

Postby suprsnipe64 » Fri Sep 09, 2011 7:40 pm

Nice. Love to see her in AW. Wouldn't call her "boring" though.
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Re: A boring CO (Violet)

Postby SoulCrusherEx » Mon Jul 30, 2012 4:13 pm

well if u allow me to make a sprite for ure CO. i guess that the dream of a new custom Co could become true. iam working on other sprites for Cos and thier face sprites. posting it later in this forum
pink cosmos. whats the color of the coat ?.

http://soulcruscher.deviantart.com/ <---- that is my deviant art page so u cna see that iam capable of creating sprites and animating ;P. just let me know if i can help u out ;P
Blue Moon is my favorite Country since the first Advance wars 1 Campaign
and Grit is my Favorite CO !!!!
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Re: A boring CO (Violet)

Postby theether » Tue Jul 31, 2012 1:50 pm

you seem to only have ripped sprites there, though
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Re: A boring CO (Violet)

Postby CO Raven » Tue Jul 31, 2012 3:19 pm

I rather like it, though I think the COP could stand to drop a bar. Other 3 star powers include Koal's (+1 move and road bonus), Olaf's (move hindering which slows infantry too), and Max's (which is +1 move and a small attack buff). 4 star powers include Drake's mass damage and fuel cutting and so forth. Most 4 star powers are pretty awkward and not used too often aside that one (Lash's terrain tactics and Kanbei's morale boost for instance.) The minor increase in stats and movement cut seems more at more at 3 stars.
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Re: A boring CO (Violet)

Postby SoulCrusherEx » Wed Aug 01, 2012 11:25 am

@ teether yea i have ripped sprites and recolored some k. but that doesnt mean that i cant make my own ;P iam practicing on shading anyways ;P

well let me know what planet if u want violet sprited ;P
Blue Moon is my favorite Country since the first Advance wars 1 Campaign
and Grit is my Favorite CO !!!!
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