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Magikarp, hit em with a SPLASH ATTACK!

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Magikarp, hit em with a SPLASH ATTACK!

Postby khdou » Tue Aug 17, 2010 6:20 am

So the new unit? Splash attacking artillery.

Movement:5 Treads
Range: 2-4
Splash Radius- 1
Cost- 12k

At the cost of 12k you get an artillery with +1 range and the ability to do 1HP damage to all units directly adjacent to the target. The target still takes a regular hit from an artillery.

Now why would something like this ever be useful? To prevent boring standoffs and the ability to destroy meatshields. Cheaper than rockets, these have a decent range and can do something other units cant: hit more than 1 unit in a turn. Of course these only have the same stats as an artillery so it's underpowered, but during chokey battles this can speed up the game, especially if you line a couple of them together.

It's Dad? the splash-attacking battleship lol
"Why do today what you can put off until tomorrow?" - Squidward
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Postby Ploumeur » Tue Aug 17, 2010 5:29 pm

Is the splash damage for a 1HP or a 9HP SA artilery still 1HP? Or is the stat damage 10% for every unit?

In both cases, it would be very effective against strong units, not infantry walls.
Advance Wars best advice: "Build more infantries."
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Postby khdou » Tue Aug 17, 2010 10:18 pm

Good point, the splash dmg would be 1-10% based on it's HP, so a 1HP would damage it but not necessarily visibly.

It would be somewhat effective against larger units, but with just 3k more, you'd get a rocket, which has more range and power, so getting it solely for a 1hp atk wouldnt be worth it, and the actual attack has to be on a unit itself anyway, not open terrain.
"Why do today what you can put off until tomorrow?" - Squidward
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