Here are some problems I noticed while looking for a map to play on. I didn't check out all the maps though, so there are probably a lot more.
S-Rank:
http://awbw.amarriner.com/prevmaps.php?maps_id=26098 There's still the same problem of contested bases. As shown by playtesting, you can intercept the base capture with infantry, which makes victory depend on CO matchups, damage rolls and a long predetermined sequence of moves to counter.
A-Rank:
http://awbw.amarriner.com/prevmaps.php?maps_id=47638 The FTA counter isn't optimal, since there's only an inf on 1 of 3 bases. I'm unsure whether the city works, since the RF infantry might choose another path otherwise and the city gives 2 days of funds in exchange for a unit.
http://awbw.amarriner.com/prevmaps.php?maps_id=24780 I played on this one, and it tends to stalemate because the only way of truly advancing is through the middle. The launchable silos are also kind of dubious.
A-Rank pending / Good maps:
http://awbw.amarriner.com/prevmaps.php?maps_id=51641 This is from the Colosseum. The FTA counter is off, giving the 2nd player a headstart on 2 bases out of 3.
http://awbw.amarriner.com/prevmaps.php?maps_id=49863 The FTA counter is off. The 2nd player has an advantage since the infs on the main island are more important and produce funds more quickly than the one on the airport island.
http://awbw.amarriner.com/prevmaps.php?maps_id=48997 The FTA counter is off. The 2nd player has an advantage.
http://awbw.amarriner.com/prevmaps.php?maps_id=52006 I'm not sure if this FTA counter works either. Does this compensate enough and would BM send their first inf in that direction?
The Colosseum map aside, these were just among the first few maps. I don't know if this is the standard for this category, but I think the problems are too great to consider the maps good or potential A-rank material.
Good maps:
http://awbw.amarriner.com/prevmaps.php?maps_id=24390 The FTA counter doesn't work and BM has a huge advantage. Even if it worked, there'd be a recon and APC rush to the airports.
Hall of Fame: (I'm unsure whether these are supposed to be at least somewhat balanced.)
http://awbw.amarriner.com/prevmaps.php?maps_id=28159 You can do a recon rush to the neutral bases.
As a general note, on many maps the FTA counter inf is placed on the most important base such that it will also end up capturing the neutral base. This tends to give too much of an advantage to the 2nd player. Preferably, the FTA counter should be placed on one of essentially equal bases in order to give a headstart of half a turn.




