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one of my better maps

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one of my better maps

Postby mathblitz » Fri Feb 19, 2010 8:01 pm

This is a pretty old map of mine. From comments from years back its obvious that this is one of my better ones. However I'd like suggestions cause itd be awesome if i could get this into good two-player maps.

http://awbw.amarriner.com/prevmaps.php?maps_id=38575
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Postby airob » Fri Feb 19, 2010 8:06 pm

first of all you should fix the FTA counter. the infantry should be in the BM base, see the mountains kind of delay the inf too much.
second, the bases are contested, OS can send recons to both neutral bases to block them for some turns. that is bad. either remove some roads or add a bit of heavy terrain at the sides.
the map looks a bit square which is a tad bad regarding aesthetics. Some roads are ugly too.
you should un-square the map, give some curves probably play around with the rivers. a bit, the center square is too chokey also it only has one bridge to get to it. and its filled with mountains inside.
changing these issues would completely chnage the design of the map, so i had suggest you start another map anew.
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walkerboh on PM: Also it isn't a tag game either. Were you
drunk when you made this? haha

<@FCK> I just used scissors on some ass till they bled had just now
<@FCK> *hard

<Fanboy> doood
<airob> ?
<Fanboy> r u trying to seduce me O_O

<Walker> at least fdk only fucks with me

<Mr--Clean> well theres a new country
<Mr--Clean> called bare flesh
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Postby Falkenwing » Fri Feb 19, 2010 8:37 pm

Remove the most northern and southern roads. And curve everything a bit. You could also add 2 bridges connecting the center isle with the east and west fronts. Also, the straight roads enable recon rushing, thus causing delay in the capture phase.
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Postby mathblitz » Fri Feb 19, 2010 10:16 pm

ok ill make a new one following the same idea and curve it a bit
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Postby mathblitz » Fri Feb 19, 2010 10:57 pm

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Postby Completeduck » Fri Feb 19, 2010 11:50 pm

This new map is better than your other, but you've hit the other end of the spectrum.
There aren't enough properties & terrain variety (Too Plain of a map)
There aren't enough Funds for the Airport, and the map is too narrow in itself.

Also, Good maps rarely use Silos, however if they do they are on islands or cornered by Pipes because the first person to get to a silo has an advantage on a Chokepoint which is the middle.

You have no FTA counter, There should be Zero or One Pre-owned city not two.
I WANNA BE THE GUY!
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Postby mathblitz » Sat Feb 20, 2010 12:02 am

I fixed a couple things you commented but theres not much i can do about the map size....
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