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Riem's map thread

Critique and discuss the design maps on AWBW

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Postby Riem6894 » Mon Nov 09, 2009 1:21 am

xushu wrote:
Riem6894 wrote:Another Map: http://awbw.amarriner.com/prevmaps.php?maps_id=47982 Criticize and suggest.


Doesn't look too bad. Little map, nice two base set-up, yet I wonder if it is going to end up choke-pointy with that island in the middle. I like the idea though. I don't think you'll want to have Koal, Adder, Sami, Lash... or Sturm ( xD ) on it, but I think that goes without saying. ^_~
I was thinking the island would stop choke on the sides because of the shoals... maybe ill expand the island a little.
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Postby xushu » Mon Nov 09, 2009 1:56 am

I only think it might be chokey because of the 2 square gaps units can take to reach the enemy (namely between the pipes/sea or sea/mountains). Two artillery and a few infantries could cause some serious deadlock in the right positions, if I am looking at this correctly.
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Postby Harti » Mon Nov 09, 2009 7:21 am

Since it is no more than 2 bases, you'll be okay. Nothing is going to become chokey here, really. Or - at least - very unlikely.
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Postby Riem6894 » Tue Nov 10, 2009 8:38 pm

New map. I seem to be stuck on center islands. http://awbw.amarriner.com/prevmaps.php?maps_id=47994
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Postby Harti » Tue Nov 10, 2009 8:47 pm

This map has chokepoints (1-space wide areas). Even though you're not feeding them with more than 1 base each, the choking is really likely to happen and kinda bad. :o

But I guess it may turn out okay here, too, since the center is going to be a lot more interesting because of the properties. Nice, standard, but needs to be tested.
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Postby Falkenwing » Tue Nov 10, 2009 8:58 pm

You could do with a little more terrain (specifacally moutnains) in the area south of RF's HQ, and north of GS's. This map sounds really fun, but I'm not really sure about the edges. Center ftw :)
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Postby Riem6894 » Tue Nov 10, 2009 9:26 pm

Quick edits: took out the choke on the sides, added a couple shoals, added some mountains and forests. @ Harti: Pardon my noobishness, but i'm assuming that standard means the map isnt anything special.
Last edited by Riem6894 on Tue Nov 10, 2009 9:31 pm, edited 1 time in total.
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Postby Harti » Tue Nov 10, 2009 9:28 pm

Cool stuff, BBoats may liven it up even more :)
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Postby Falkenwing » Tue Nov 10, 2009 9:33 pm

Harti wrote:Cool stuff, BBoats may liven it up even more :)

Landers! :) Un-deployable landers!
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Postby Riem6894 » Tue Nov 10, 2009 9:45 pm

Added a couple ports. B-ships, subs, cruisers and carriers should be banned.
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Postby xushu » Wed Nov 11, 2009 2:06 pm

Riem6894 wrote:Added a couple ports. B-ships, subs, cruisers and carriers should be banned.


I don't think that you need to ban them. The funds on this map are not that high to warrant people building them, imo. That, and ground > air > naval, so the bases and the airport will be getting most of the attention. The only real things that ought be built at those ports would be Black Boats and Landers. Anything else is a big risk, and probably will blow up in someone's face.
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Postby Riem6894 » Wed Nov 11, 2009 2:24 pm

Beginning a test game. Jump in if you want. Name is Riemtesting, pass is awbw.
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Postby Riem6894 » Wed Nov 11, 2009 11:58 pm

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Postby Riem6894 » Thu Nov 12, 2009 2:13 pm

Edits to Oligivar Pass: replaced the center bases with nuetral cities. The map is too easily spammed with 3 per side. Also, the corners are rushable with vehicles, so i added a mountain to delay vehicles. 2nd round of edits: mixed around the cities and opened up the corners.
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Postby Riem6894 » Sat Nov 21, 2009 8:07 pm

New map: A Highway Runs Through It I already have a couple edits in mind, once the two games on it finish. Still, suggest away.
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