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My Maps, Sprite and Play

Critique and discuss the design maps on AWBW

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My Maps, Sprite and Play

Postby Autumn Storm » Mon Oct 26, 2009 5:05 pm

Playable:
Generico
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Superficially Charming
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Donut Craters
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Flooded Pass
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Writer's Block
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8-Ball
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Religious Rivers
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Quiz Time!
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The Vicious Cycle
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Static Battle
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Breathtaking Vision
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Sprite:
Chibi Reimu
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Chibi Utsuho
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Chibi Remilia
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EX Lily White
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EX Hong Meiling
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EX Minoriko Aki
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Last Word Remilia
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EX Utsuho Reiuji
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Last edited by Autumn Storm on Fri Feb 19, 2010 9:10 pm, edited 6 times in total.
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Postby mrapex » Mon Oct 26, 2009 5:53 pm

chibi is da bestest
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Postby Falkenwing » Mon Oct 26, 2009 7:03 pm

Sprite maps are awesome. But Generico is too small to be played, and correct me if I'm wrong, but CI is suppoused to have a city, not an infantry. And I have no problem with Donut.
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Postby Autumn Storm » Sun Nov 08, 2009 10:43 pm

New map

Flooded Pass

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Postby Harti » Mon Nov 09, 2009 7:29 am

Roux wrote:New map

Flooded Pass

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Cool stuff -- just try to avoid having both horizontal AND vertical symmetry axes cause that makes your map play out quite boringly.

(You need the horizontal axis here but you don't need to have the same properties on the left and on the right)
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Postby Falkenwing » Mon Nov 09, 2009 7:43 am

I find flooded pass perfectly playable, and good.
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Postby Taz » Mon Nov 09, 2009 12:49 pm

The horizontal axis is not needed, you can also have a central symmetry. Your choice.
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Postby Harti » Mon Nov 09, 2009 2:47 pm

Taz wrote:The horizontal axis is not needed, you can also have a central symmetry.

Being very precise: It might stop being a "flooded pass" then! :P
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Postby Autumn Storm » Mon Nov 09, 2009 3:01 pm

I played a few quick games of this on the DS and it seemed to not get too flooded for the most part. The only worries I have is that with a lack of defense giving lands in the middle it may become very boring being able to near exactly calculate how much damage you're going to do.

I'm not sure about funds because I played and made this on Days of Ruin. That also might pertain to the unit flooding. It may not have gotten so flooded because the dumbf*ck AI kept saving up for a CO Wartank everytime I would take it down.
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Postby Falkenwing » Mon Nov 09, 2009 3:26 pm

You could probably add a few forests and mountains into the shoal pass in the middle.
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Postby Autumn Storm » Mon Nov 09, 2009 5:02 pm

Falkenwing wrote:You could probably add a few forests and mountains into the shoal pass in the middle.

See, now that would actually just make it more choked than it already is. I was thinking on perhaps moving the mountains around a bit to see where they best divy up the action without completely choking it up.

*Edit - I moved some mountains around, added some forest, and put two more cities on either side to allieviate(sp) low funds. Also, new map.

Writer's Block
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This map is a somewhat hastily made four vs one map. I fear it may be too small to play on.
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Postby Falkenwing » Tue Nov 10, 2009 7:49 am

I feel like BH in writer's bloc kcan overpower the allies one by one.
Black Hole first builds foot units, then spams tanks to take out one country, while mildly defending the 3 others because of their advantage in funds.
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Postby Autumn Storm » Thu Nov 12, 2009 9:28 pm

Two new sprite maps.

EX Minoriko Aki
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Last Word Remilia
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Postby Autumn Storm » Tue Dec 08, 2009 5:03 pm

New maps, yay!

8-Ball
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Religious Rivers (Yes, the shape is intentional. Go read up on Native American symbolism if you don't get it.)
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Quiz Time!
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The Vicious Cycle
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Postby Autumn Storm » Fri Feb 19, 2010 9:11 pm

More maps and sh*t!

EX Utsuho Reiuji
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Static Battle
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Breathtaking Vision
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Edit* - On second thought, I'll just stick with making sprite maps for a few people who actually comment on them; not much happens here.
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