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Crimson Lake

Critique and discuss the design maps on AWBW

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Crimson Lake

Postby Taz » Thu Sep 24, 2009 12:14 pm

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For my latest map, I toyed with little islands, factories on islands, and an especially chaotic initial base position. There should be a lot of possibilities for action on this map, and each of your three bases can easily be threatened.
Actually, I can't really predict right now what a game on this map will look like, and, for this, I need playtesters.

The game is:

Lake of Fire / awbw
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Postby Harti » Thu Sep 24, 2009 12:26 pm

inb4anybody
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The IRC wrote:[23:17] <Glenstorm> I'm just a jerk
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Postby Wootang » Thu Sep 24, 2009 7:01 pm

BM has STA on the island!!
But seriously if you're willing to let a new guy help test I'd be happy to do so.
...If you're really short on testers.
Wootang's clan ain't nothing to f*** with.
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Postby Mattimus » Fri Sep 25, 2009 2:26 am

Ill play a game with you wootang. However give me a day or two. Im a little crowded with games for now.
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Postby Falkenwing » Fri Sep 25, 2009 7:12 am

Mattimus, I have 139 games going all at once, dont worry about an overload, or else u blame the admins :)
I think Taz's map is kidna narrow, and indirects would pin a lot down,
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Postby Taz » Tue Nov 03, 2009 7:52 pm

Updated after the first playtests.
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Postby Taz » Mon Jan 18, 2010 4:40 pm

The current version should be definitive. The last game I played was great, the gameplay is what I wanted it to be.
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