More interface suggestions

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More interface suggestions

Postby rast » Fri Feb 01, 2008 12:49 pm

When you make a game with more than two players, "team game" should be checked by default. (You could uncheck it if you really wanted to.)

There should be a way to see if games are "team game" without joining.

The defaults for boot time and AET should be more reasonable, maybe 8/10 instead of 10/infinite.

When you make a new game, Capture should be set by default to 70% of properties. (You could change it to Off or a different value if you wanted to.)

Wuold be nice if there was a button that autobanned the broken 6 and black bombs.
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Postby SmackCakes » Fri Feb 01, 2008 1:25 pm

broken 6?
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Postby DuelStriker » Fri Feb 01, 2008 1:31 pm

Obviously he's counting Koal too Smack.
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Re: More interface suggestions

Postby nerd-boy » Fri Feb 01, 2008 3:04 pm

rast wrote:There should be a way to see if games are "team game" without joining.


This is already present IIRC.
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Postby rast » Fri Feb 01, 2008 4:32 pm

SmackCakes wrote:broken 6?


sami on > 50% of maps
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Re: More interface suggestions

Postby rast » Fri Feb 01, 2008 4:33 pm

nerd-boy wrote:
rast wrote:There should be a way to see if games are "team game" without joining.


This is already present IIRC.


explain please?
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Postby Sothis » Fri Feb 01, 2008 4:38 pm

When you look up a game waiting for players, team games say "TEAM GAME" on them.

(also LOL KOAL)
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Re: More interface suggestions

Postby Shnarfl » Fri Feb 01, 2008 5:27 pm

rast wrote:When you make a game with more than two players, "team game" should be checked by default. (You could uncheck it if you really wanted to.)

There should be a way to see if games are "team game" without joining.

The defaults for boot time and AET should be more reasonable, maybe 8/10 instead of 10/infinite.

When you make a new game, Capture should be set by default to 70% of properties. (You could change it to Off or a different value if you wanted to.)

Wuold be nice if there was a button that autobanned the broken 6 and black bombs.


Not really useful, considering there are a lot of FFAs too.

Something new, please.

If you care about boot, change it yourself. What you're asking for would barely change anything.

No... just no... 97¬98% of the players on the site don't play with a capture limit. Why do something that will only please the 2~3% minority? It's not even that hard to change.

sSami is starting to be used less and less with the rise of Vonny and Kindle, who are also broken 50% of the map. Make it broken 8?
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Postby nyvelion » Fri Feb 01, 2008 5:43 pm

I wrote a script that does this for me already, I can make it public for you guys if you'd have use of default settings as described. You must have the Mozilla browser though, I don't know think it'll be possible in IE until Amarriner does something on his end.
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Postby rast » Fri Feb 01, 2008 6:37 pm

Sothis wrote:When you look up a game waiting for players, team games say "TEAM GAME" on them.

(also LOL KOAL)


K, i'm officially retarded for not noticing that. Thx.

BUT WAIT. This does not show on the "my games page", though if the game has already started you can figure it out by the "Team A", "Team B", etc. And if you're the host you can figure it out by the fact that their are team selection dropdowns.
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Re: More interface suggestions

Postby rast » Fri Feb 01, 2008 6:49 pm

Heartless wrote:Not really useful, considering there are a lot of FFAs too.


So leave "no team assigned" selected for all players.

If you care about boot, change it yourself. What you're asking for would barely change anything.


Defaults matter. Good defaults are better than bad defaults. This is basic UI design.

No... just no... 97¬98% of the players on the site don't play with a capture limit. Why do something that will only please the 2~3% minority? It's not even that hard to change.


That's because most players find calculating and setting up capture limits too inconvenient. *shrug*. This should definitely be implemented in league games.

Sami is starting to be used less and less with the rise of Vonny and Kindle, who are also broken 50% of the map. Make it broken 8?


Sure. If people don't want those, they can remove some of them, or just not push the button in the first place.
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Re: More interface suggestions

Postby nerd-boy » Fri Feb 01, 2008 7:26 pm

rast wrote:That's because most players find calculating and setting up capture limits too inconvenient.


Define most.
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Postby Metalic Dragon » Fri Feb 01, 2008 11:32 pm

Um... They're not as good as the broken 5. They're just good.
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Re: More interface suggestions

Postby SmackCakes » Sat Feb 02, 2008 12:13 pm

Heartless wrote:Sami is starting to be used less and less with the rise of Vonny and Kindle, who are also broken 50% of the map. Make it broken 8?


Lets not forget Sturm, Nell and Rachel... broken 11?

anyway I though amarriner already added a system where you could save your own create game setting to how you like them?
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Re: More interface suggestions

Postby Advance stratagist » Sat Feb 02, 2008 1:29 pm

SmackCakes wrote:
Heartless wrote:Sami is starting to be used less and less with the rise of Vonny and Kindle, who are also broken 50% of the map. Make it broken 8?


Lets not forget Sturm, Nell and Rachel... broken 11?

anyway I though amarriner already added a system where you could save your own create game setting to how you like them?


He did, it's at the bottom of the create game page.
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