Well, I realized the hard way that I made a big mistake when I set up the games for Round 2 of the competition. I added capture limits to all of the games, but forgot that the site's capture limit is glitchy and includes labs and towers in the property count. Because of this, the capture limit is actually absurdly low. You can see below that I lost in this game because Haxxson has 22 cities, 3 labs, and 2 towers = 27 properties.Game vs. Haxxson
This is obviously pretty shitty. There are two towers on every map, which inflates the property count by 2 for each map. I set the capture limits so that you need 5-6 more properties than equal to win; for example, on Imperial each player should get 18 properties so I set the capture limit to 23, meaning that you'd have to be ahead 23k to 13k for the capture limit to kick in. With the 2 towers included, that means you only need to be ahead 21k to 15k. I don't think this is a huge deal on most of the maps, because that's still a significant advantage -- if anything it will just end games slightly early, but the winning person would still likely be about to win anyways.
Eternal, on the other hand, is a problem. Eternal has 21k per side, and the capture limit is 27. If it worked properly, that'd mean a 27k to 15k advantage for capture limit to kick in. Instead, with the 2 towers and 3 labs, it actually means a 22k to 20k advantage. As you can see in my game with Haxxson, this means that he managed to win despite being in a much weaker position, and despite the fact that I'm capturing several of his properties next turn.
Luckily, of the 4 games affected this one is the only one past Day 3. I really hate to do this but don't see any other reasonable option: I'm going to restart all of the games on Eternal, for Round 2 only
. All players must use the same COs as they are now.
The games have been remade. The names are the same as now minus the period in "vs.". Passwords for all 4 games are cbb22. Everyone has 4 days to join. If anyone has a problem with this, send me a PM or post here.