Moderator: Forum Mods
They did charge fast 6 years ago as well, people just didn't take notice. I'll say it in more quantifiable terms. Let's assume both players have 3 stars and no powers have been used. If a player uses COP and destroys 3 tanks, that charges over 2 further stars without the counterattack damage already. Then the other player only has to destroy a few vehicles to get a 6-7 star SCOP right after the enemy COP. How is this implausible? Sure, you could not attack with COP, but then the COP probably wasn't very useful.benbever wrote:And 6-7 star SCOPs charge exactly as fast as 6 years ago. They take a lot longer to charge than a 2 or 3 star COP, hence why less stars is better.
Yes, obviously. It can't be helped.benbever wrote:So if league games on league maps are not well enough played for you to take the Kindle doing better than average stats into account, that just means you have less stats to work with.
Obviously, there's no convincing you on Andy being better than Kindle, so I'll leave that aside. Andy can take on mass damage COs better than the average CO, but he isn't a complete counter, because he can't use his own SCOP before the enemy's mass damage SCOP. With what could he repair the damage, then? However, the mass damage CO may be able to use SCOP first if he can take out enough of Andy's units in one turn. Hawke, on the other hand, is a hard counter to Olaf and Drake because he can both repair and use his own mass damage, while also having better D2D.benbever wrote:Ultra Storm wrote:Andy wins not due to being a counter but due to being better in general.
CO's are not better or worse in general, they don't exist in a vacuum and never play against bland CO's. You have to compare them against each other, preferably same tier CO's. Andy is not a better CO than Kindle, but he can sometimes take her on because he's a counter. In fact Andy is good because he's a counter to a lot of CO's. If the other CO's didn't have mass damage powers, and they all had a movement bonus power within 6 stars, then Andy would be less good then he is now. He's good because he's so often a counter. He heals damage from the mass damages CO's and gets first strikes in on CO's with no movement bonus.
Urban Blight reduces counterattack damage when attacking a unit on a city or attacking from a city (rare). Generic attack boosts and generic mass damage reduce counterattack damage everywhere. As for the other effects, none of them materialized much, except for interrupting a few captures. Sure, you hit many units on City of Storms, but he was dead already and willingly wanted to sit on unnecessary properties.benbever wrote:Ultra Storm wrote:You're grasping to straws if you think Urban Blight is good for avoiding 3 hp counterattack damage from one matchup. That's just ludicrously bad compared to what other powers do.
Urban Blight can avoid counterattack damage from more than one matchup, and also gives an attack bonus from cities and deals mass damage. It's all these together that make it a great COP. Most other powers, especially COPs, generally do just one thing.
A tank covers many fronts and can reposition itself quickly. You may commonly need twice the mechs for the same defence as with tanks, which isn't reasonable with usual base capacity. And as I said, the mechs don't directly threaten the enemy tanks trying to get ready for their assault, so they can easily approach you. That's why mechs are inflexible.benbever wrote:Even Max can't 2HKO/OHKO an entire army. Especially not if most of it is beyond reach of the tanks and bcopters. For every tank two mechs can be build, and one tank can't sweep away two mechs, especially not if mountains are involved. Mechs do a fine job defending if there's a mass of units that needs defending. They can even get on mountains where other land units that do damage to tanks can't go. One mech can cover 12 tanks around it. In practice it's cover just the units in front of it, so half of that. That's enough, it does what it need to just. Just mechs doesn't work, but as a supporting unit it's often useful and cost efficient.
I usually do a small victory dance when the enemy picks Kindle. I had my fingers crossed for the gt game, too. The same applies to them building mechs, because it means they will cut vehicles.benbever wrote:Kindle is always a tough opponent too. I'd rather face simpler to handle CO's.
Very true. I mentioned this earlier, but large slow-paced maps with fewer contested properties have become more common. Maps like City of Storms, which are much better for Kindle than average, are of the type which was more common before.Hellraider wrote:The games are rather too slow for Kindle. She is alright in fast paced games where Urban Blight is more likely to do something, and there are few enough units around so the opponent will not have SCOP immediately afterwards. Her COP is one of the few powers that do not get better at all with more units around (as opposed to either power boosts or real mass damage), so any sort of walls dampen her chances of winning considerably.
Users browsing this forum: No registered users and 1 guest