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Diplomatic And Ruthless Tournament 2009 (Won by Ultra Storm)

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Diplomatic And Ruthless Tournament 2009 (Won by Ultra Storm)

Postby Ploumeur » Fri Nov 28, 2008 10:00 am

The Diplomatic And Ruthless Tournament returns. Better and faster.

In this tournament, you play free-for-all games on 4P maps, with a short day limit, and a capture limit just above the half of overall properties.
Diplomacy and alliances intra/inter-games are allowed and even encouraged. Don't be afraid to send (and receive) press.

Players can resign whenever they want, and even get booted. Don't forget it's not a reason to stall the games.

Winner
Ultra Storm

Finalists
Benbever, Hellraider, Dhomochevsky


Round 1 Rankings

Group A
1. Ultra Storm 260 193 (Image Black Hole)
2. Hellraider 256 (Image Amber Blaze)
3. EchelonThree 137 150 (Image Green Earth)
4. Meta_Rexy 46 100 (Image Jade Sun)
5. Volcove 0 (Image Red Fire)
5. funwes 0 (Image Cobalt Ice)
5. DuelStriker 0 (Image Purple Lightning)

Group B
1. Dhomochevsky 283 200 (Image Amber Blaze)
2. Dragunov 150 (Image Teal Galaxy)
3. Evil_Cereal_Killer 103 112 (Image Yellow Comet)
4. Narts 96 158 (Image Pink Cosmos)
5. Sothis 68 (Image Jade Sun)
6. Zovea 0 (Image Purple Lightning)
6. Heartless 0 (Image Orange Star)

Group C
1. Benbever 300 (Image Amber Blaze)
2. Fungi 250 (Image Red Fire)
3. MrApex 150 (Image Cobalt Ice)
4. Kamuscha 0 (Image Jade Sun)
4. Harmony Bunny 0 (Image Green Earth)
4. Ruins of Time 0 (Image Grey Sky)
4. Ian_the_pro 0 (Image Orange Star)

Game compositions
Group A, Game 1: Hellraider 50, EchelonThree 50, funwes 0, DuelStriker 0, End day 17 (draw).
Group A, Game 2: funwes 0, Ultra Storm 63, Hellraider 36, Volcove 0, End day 21 (time).
Group A, Game 3: DuelStriker 0, Meta_Rexy 0, Ultra Storm 100, funwes 0, End day 13 (resign).
Group A, Game 4: EchelonThree 100 33, Volcove 0, DuelStriker 0, Ultra Storm 0 67, End day 16 (boot).
Group A, Game 5: Volcove 0, DuelStriker 0, Meta_Rexy 0, Hellraider 100, End day 14 (resign).
Group A, Game 6: Ultra Storm 30, Hellraider 70, EchelonThree 0, Meta_Rexy 0, End day 19 (draw).
Group A, Game 7: Meta_Rexy 100 46, funwes 0, Volcove 0, EchelonThree 0 54, End day 15 (boot).

Group B, Game 1: Zovea 0, Dragunov 50, Evil_Cereal_Killer 50, Heartless 0, End day 5 (draw).
Group B, Game 2: Evil_Cereal_Killer 0, Sothis 0, Zovea 0, Dhomochevsky 100, End day 16 (capture).
Group B, Game 3: Heartless 0, Narts 0, Sothis 68, Evil_Cereal_Killer 32, End day 21 (time).
Group B, Game 4: Dragunov 0, Dhomochevsky 100, Heartless 0, Sothis 0, End day 10 (boot).
Group B, Game 5: Dhomochevsky 0 46, Heartless 0, Narts 100 54, Zovea 0, End day 12 (boot).
Group B, Game 6: Sothis 0, Zovea 0, Dragunov 100, Narts 0, End day 19 (capture).
Group B, Game 7: Narts 58 42, Evil_Cereal_Killer 30 21, Dhomochevsky 0 37, Dragunov 0, End day 21 (time).

Group C, Game 1: Fungi 100, Ruins of Time 0, Harmony Bunny 0, MrApex 0, End day 11 (boot).
Group C, Game 2: Harmony Bunny 0, Kamuscha 0, Fungi 100, Ian_the_pro 0, End day 11 (boot).
Group C, Game 3: MrApex 0, Benbever 100, Kamuscha 0, Harmony Bunny 0, End day 15 (boot).
Group C, Game 4: Ruins of Time 0, Ian_the_pro 0, MrApex 100, Kamuscha 0, End day 16 (boot).
Group C, Game 5: Ian_the_pro 0, MrApex 50, Benbever 0, Fungi 50, End day 17 (draw).
Group C, Game 6: Kamuscha 0, Fungi 0, Ruins of Time 0, Benbever 100, End day 13 (resign).
Group C, Game 7: Benbever 100, Harmony Bunny 0, Ian_the_pro 0, Ruins of Time 0, End day 13 (boot).



Round 1

Players are spread in groups of 7. Each player plays 4 games simultaneously. 7 games by group. You meet each opponent of the group exactly two times. You get each turn order exactly one time. Two different games have exactly two players in common.
Map: 2x4 Immigration (4P).
There is a scoring rule. The best player of each group move on. The finale will be completed to 4 by the best 2nd player.

Round 2

4 players. One game. In Fog of War. The best player chooses his opponents' turn orders.
The winner of this game wins the tournament.

Round 1 Rules

Players are spread in groups of 7.
4 games for each player, played simultaneously. Total of 7 games by group.

Map

2x4 Immigration (4P)

Settings

Boot/AET: 5/6 real days
CO powers on
FOW off, Tags off, Weather clear, Funds 1000
Day limit: 20 game days
Capture limit: 48 properties (over a total of 80, labs matter).
Unit bans: Black Bomb

CO bans

The broken 5
Hachi, Colin, Grit, Kanbei, Sensei
The mass damage COs
Olaf, Sasha, Drake, Hawke, Kindle
Other powerful COs
Nell, Sami, Eagle, Sturm, Von Bolt
And Sonja because I want to watch the replays
Sonja
The remaining COs are
Andy, Jake, Max, Rachel, Javier, Jess, Grimm, Adder, Flak, Jugger, Koal, Lash

You can pick differents COs for each game.

The T-copter bug

There is a known bug which stops T-copters from moving through black squares. This bug seems to happen only when some pipes touch the black squares in a complex pattern.

I hope this bug won't happen at all. If this bug happen to you during the days 1 or 2, the game will be recreated. Else, you can curse the server and his pathfinding algorithm. (Razz emoticon)

Scoring

In each game, there is up to 100 pts to share. Hence, there is 700 pts to share in each group, and players' scores vary from 0 to 400 pts.
If you win by capture limit, lab capture, resign or rout, you get 100 points and the other players 0. However, if every player plays at their best, it should never happen.

In order to cut down the duration of the Round 1, I deliberately put a short time limit: 20 days. That's why the winner dosn't get the whole 100 pts. The 100 points are shared like this:
1 point by city/base/airport. Labs give you no points. The best player gets a 30 points bonus. The second player gets a 6 points bonus. If some players have the same number of c/b/a, the bonuses are shared.
Example 1: Alice gets 47 c/b/a and 1 lab. Bob gets 0 c/b/a and 11 labs, but isn't routed. Charles and Donald got booted.
Alice get 47+30= 77 pts. Bob gets 0+6= 6 pts. The other 17 pts goes to waste.
Example 2: Alice gets 30 c/b/a and 5 labs. Bob gets 30 c/b/a and 6 labs. Charles gets 4 c/b/a and 1 lab. Donald got booted.
Alice gets 30+18=48 pts. Bob gets 30+18=48 pts. Charles get 4+0=4 pts. There's no neutral c/b/a, so the total equals to 100.
If every survivor set the draw flag, the share rule applies. It's like everyone ended turn until the term.

Let's say in one game, Alice and Bob managed to beat the 2 others, they have repectively 33 and 31 c/b/a at day 15. It means 63 vs 37 pts. Bob wants at least 50 pts, and Alice would be happy with only 50 pts.They can decide to share the c/b/a at 32/32 each, but it can take some time.
So there is another rule, which has the only purpose to save time:
If a game isn't over, and every survivor agrees on an other sharing of properties which is theoretically possible, they can PM me to tell it.
When every survivors sent me the PM, I will confirm to them, by PM, if the share is valid or not.

Moving on and Tie-breaks

For each group, the players are sorted like this:
1) Higher sum of scores
2) Higher number of 100pts-wins
3) Higher product of scores

In each group, the 1st player, if he exists (i.e. if there is no ex-aequo after every tie-break), will be added in the finale.

Then we mix the remaining players of the 3 groups. The players are sorted like this:
1) Higher sum of scores
2) Higher number of 100pts-wins
3) Higher product of scores
4) Fatal Coin Toss of Doom

The best players will be added in the finale until there is 4 finalists.

(Note: it is theoretically possible that the 4 finalists come from the same group.)

For your information, here is the former sets of rules:
Scoring

1 point by city/base/airport. Labs give you no points. The best player gets a 30 points bonus. The second player gets a 6 points bonus.

Winning at the day limit gives you no more bonus than the 30 point.
Draws are allowed before the day limit. Unless every survivor agrees, they don't split the bonuses.
However, if you win by capture limit, lab capture, resign or rout, you get 100 points and the other players 0. (If every player plays at their best, it should never happen.)

Scores are summed (maximum of 400). For each group, the best player moves on. The best 2nd place in the whole tournament will be added.

Tie-breaks

1) Higher number of wins by capture limit.
2) Higher product of scores.
3) Fatal Coin Toss of Doom.
Last edited by Ploumeur on Sun Oct 03, 2010 11:13 am, edited 40 times in total.
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Postby Ploumeur » Fri Nov 28, 2008 10:00 am

Round 2 Rules

The 4 finalists fight each other in a furious fatal free-for-all fog-of-war match. 1 game, 4 players.

Chess clock
Code: Select all
Day   D.  US  H.  B.
 0    21  30  30  30
 1    23  32  32  31
 2    24  33  34  16
 3    26  34  36  18
 4    28  35  37  18
 5    29  36  39  19
 6    30  38  41  20
 7    30  39  43  20
 8    31  35  43  21
 9    28  28  44  22
10    26  26  44   1
11    23  25  43  --
12    25  24  44
13    21  23  44
14    19  21  45
15    10  17  35
16     2  17  36
17     3  18  35
18    --  16  --


Map

Unorthodox Team Diplomacy
16 HQs, 180 cities, 52 bases, 24 airports, 4 com towers.
Thus 272K funds and 276 properties in total.
68K funds and 69 properties per player (13 bases and 6 airports).

Settings

Boot/AET: 20 real days/infinite, but there will be some kind of chess clock system (I expect 1 game day per 4 real days)
CO powers on
Tags off, Weather clear, Funds 1000,
FOW on
No time limit
Capture limit: 207 (i.e. 3/4 of overall properties)
Unit bans: Black Bomb

CO bans

Only these five COs will be allowed: Jake, Rachel, Jess, Flak, Jugger.

Tips

- The map is not entirely symmetric. OS and GE (resp. BM and BH) are closer to each other.
- You can resign whenever you want and even "give" an HQ to one opponent. It's a part of the diplomacy.
- Expect players to resign at the worst time possible. In case of, back up an army of APCs in order to capture the key points.
- Every unit will have its importance, including Neotanks, maybe Bombers and T-copters, and even possibly Piperunners (I can't imagine a situation where they could be useful, though).

Chess clock system

- You start with 30 points.
- Each time you finish your turn, broadcast a message.
- Depending on the time difference of the last message (in hours) you gain/lose some points:
Code: Select all
[0;2[    -> +2
[2;24[   -> +1
[24;72[  ->  0
[72;96[  -> -1
[96;120[ -> -2
[24*(n+2);24*(n+3)[ -> -n

- If you have written the message before you have finished your turn, you will get a penality of 5 points.
- If your number of points goes below 0, you have lost and you have to resign.
- If you don't resign for the first turn you are below 0, you get a warning. If you don't resign for the second turn you are banned from every running and future tournaments. If you don't resign for the third turn, an almighty admin will ban you forever from AWBW. If you try to return, you will be sentenced to a long and painful death.

Victory

Draws are forbidden: if the game ends with a draw, I will restart the round with the 4 finalists. Except if someone has stalled too much, and I will take back the next best player from the round 1.

The winner of the game wins the tournament.
Last edited by Ploumeur on Sun Oct 03, 2010 11:09 am, edited 76 times in total.
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Postby Ultra Storm » Fri Nov 28, 2008 10:32 am

joinage b4 everyone else

But wouldn't it be better in fog to increase the amount of deception?
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Postby Ploumeur » Fri Nov 28, 2008 10:52 am

The first round is not in FoW in order to speed up the games, and because black squares are glitchy. It's more easy to handle as the host, and more fun for observers.

The finale might be in FoW, if I find a good map without black squares.
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Postby Ultra Storm » Fri Nov 28, 2008 10:57 am

Nevertheless, secret alliances aren't very secret without fog.

http://awbw.amarriner.com/prevmaps.php?maps_id=26169 This is a rather diplomatic map, btw.

And the country colour is black. (Why must we choose this, anyway?)

Or OS in case you mean the actual army. It's hard to tell and your post is really vague, saying both of these:
Ploumeur wrote:You sign up by posting in this thread, telling the country color you want to pick.
Ploumeur wrote:You get each country side once.

It seems rather confusing, doesn't it?
Last edited by Ultra Storm on Fri Nov 28, 2008 11:55 am, edited 3 times in total.
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Postby Harmony Bunny » Fri Nov 28, 2008 11:38 am

I join with GE :)
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Postby Hellraider » Fri Nov 28, 2008 11:46 am

In. BM.
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Postby Cereal Killer » Fri Nov 28, 2008 12:22 pm

In. YC.
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Postby Volcove » Fri Nov 28, 2008 12:45 pm

Sounds fun. Joining under Red Fire.
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Postby Ploumeur » Fri Nov 28, 2008 12:51 pm

Ultra Storm wrote:http://awbw.amarriner.com/prevmaps.php?maps_id=26169 This is a rather diplomatic map, btw.


Pretty good. Chosen until someone presents me a better map. :D

And the country colour is black. (Why must we choose this, anyway?)


To be consistent in every game. To avoid jokes like "Oh no I destroyed your B-copter. In another game my worst enemy has the same color than you. I'm so sorry." You must have more imagination to betray your opponents. :)

Or OS in case you mean the actual army. It's hard to tell and your post is really vague, saying both of these:
Ploumeur wrote:You sign up by posting in this thread, telling the country color you want to pick.
Ploumeur wrote:You get each country side once.

It seems rather confusing, doesn't it?


Yes, I meant country color as "color you want your units to wear" and country side as "turn order". Fixed.
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Postby benbever » Fri Nov 28, 2008 1:52 pm

I'll join, Amber Blaze :)
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Postby DuelStriker » Fri Nov 28, 2008 2:10 pm

I'm in as PL.
READ the Grand Battle #2 today! You know you want to read it!
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Postby Ruins of Time » Fri Nov 28, 2008 2:27 pm

I'll join for the hell of it, I'll take Gray Sky
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Postby Sothis » Fri Nov 28, 2008 2:37 pm

I'm in, I'll try the new Jade Sun! 8)
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Postby Ultra Storm » Fri Nov 28, 2008 3:08 pm

So, to clarify, I take Black Hole like I intended to.
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