The Diplomatic And Ruthless Tournament returns. Better and faster.
In this tournament, you play free-for-all games on 4P maps, with a short day limit, and a capture limit just above the half of overall properties.
Diplomacy and alliances intra/inter-games are allowed and even encouraged. Don't be afraid to send (and receive) press.
Players can resign whenever they want, and even get booted. Don't forget it's not a reason to stall the games.
Winner
Ultra Storm
Finalists
Benbever, Hellraider, Dhomochevsky
Round 1 Rankings
Group A
1.
Ultra Storm 260 193 (
Black Hole)
2.
Hellraider 256 (
Amber Blaze)
3. EchelonThree
137 150 (
Green Earth)
4. Meta_Rexy
46 100 (
Jade Sun)
5. Volcove
0 (
Red Fire)
5. funwes
0 (
Cobalt Ice)
5. DuelStriker
0 (
Purple Lightning)
Group B
1.
Dhomochevsky 283 200 (
Amber Blaze)
2. Dragunov
150 (
Teal Galaxy)
3. Evil_Cereal_Killer
103 112 (
Yellow Comet)
4. Narts
96 158 (
Pink Cosmos)
5. Sothis
68 (
Jade Sun)
6. Zovea
0 (
Purple Lightning)
6. Heartless
0 (
Orange Star)
Group C
1.
Benbever 300 (
Amber Blaze)
2. Fungi
250 (
Red Fire)
3. MrApex
150 (
Cobalt Ice)
4. Kamuscha
0 (
Jade Sun)
4. Harmony Bunny
0 (
Green Earth)
4. Ruins of Time
0 (
Grey Sky)
4. Ian_the_pro
0 (
Orange Star)
Game compositions
Group A, Game 1: Hellraider 50, EchelonThree 50, funwes 0, DuelStriker 0, End day 17 (draw).
Group A, Game 2: funwes 0, Ultra Storm 63, Hellraider 36, Volcove 0, End day 21 (time).
Group A, Game 3: DuelStriker 0, Meta_Rexy 0, Ultra Storm 100, funwes 0, End day 13 (resign).
Group A, Game 4: EchelonThree 100 33, Volcove 0, DuelStriker 0, Ultra Storm 0 67, End day 16 (boot).
Group A, Game 5: Volcove 0, DuelStriker 0, Meta_Rexy 0, Hellraider 100, End day 14 (resign).
Group A, Game 6: Ultra Storm 30, Hellraider 70, EchelonThree 0, Meta_Rexy 0, End day 19 (draw).
Group A, Game 7: Meta_Rexy 100 46, funwes 0, Volcove 0, EchelonThree 0 54, End day 15 (boot).
Group B, Game 1: Zovea 0, Dragunov 50, Evil_Cereal_Killer 50, Heartless 0, End day 5 (draw).
Group B, Game 2: Evil_Cereal_Killer 0, Sothis 0, Zovea 0, Dhomochevsky 100, End day 16 (capture).
Group B, Game 3: Heartless 0, Narts 0, Sothis 68, Evil_Cereal_Killer 32, End day 21 (time).
Group B, Game 4: Dragunov 0, Dhomochevsky 100, Heartless 0, Sothis 0, End day 10 (boot).
Group B, Game 5: Dhomochevsky 0 46, Heartless 0, Narts 100 54, Zovea 0, End day 12 (boot).
Group B, Game 6: Sothis 0, Zovea 0, Dragunov 100, Narts 0, End day 19 (capture).
Group B, Game 7: Narts 58 42, Evil_Cereal_Killer 30 21, Dhomochevsky 0 37, Dragunov 0, End day 21 (time).
Group C, Game 1: Fungi 100, Ruins of Time 0, Harmony Bunny 0, MrApex 0, End day 11 (boot).
Group C, Game 2: Harmony Bunny 0, Kamuscha 0, Fungi 100, Ian_the_pro 0, End day 11 (boot).
Group C, Game 3: MrApex 0, Benbever 100, Kamuscha 0, Harmony Bunny 0, End day 15 (boot).
Group C, Game 4: Ruins of Time 0, Ian_the_pro 0, MrApex 100, Kamuscha 0, End day 16 (boot).
Group C, Game 5: Ian_the_pro 0, MrApex 50, Benbever 0, Fungi 50, End day 17 (draw).
Group C, Game 6: Kamuscha 0, Fungi 0, Ruins of Time 0, Benbever 100, End day 13 (resign).
Group C, Game 7: Benbever 100, Harmony Bunny 0, Ian_the_pro 0, Ruins of Time 0, End day 13 (boot).
Round 1
Players are spread in groups of 7. Each player plays 4 games simultaneously. 7 games by group. You meet each opponent of the group exactly two times. You get each turn order exactly one time. Two different games have exactly two players in common.
Map:
2x4 Immigration (4P).
There is a scoring rule. The best player of each group move on. The finale will be completed to 4 by the best 2nd player.
Round 2
4 players. One game. In Fog of War. The best player chooses his opponents' turn orders.
The winner of this game wins the tournament.
Round 1 Rules
Players are spread in groups of 7.
4 games for each player, played simultaneously. Total of 7 games by group.
Map
2x4 Immigration (4P)
Settings
Boot/AET: 5/6 real days
CO powers on
FOW off, Tags off, Weather clear, Funds 1000
Day limit: 20 game days
Capture limit: 48 properties (over a total of 80, labs matter).
Unit bans: Black Bomb
CO bans
The broken 5
Hachi, Colin, Grit, Kanbei, Sensei
The mass damage COs
Olaf, Sasha, Drake, Hawke, Kindle
Other powerful COs
Nell, Sami, Eagle, Sturm, Von Bolt
And Sonja because I want to watch the replays
Sonja
The remaining COs are
Andy, Jake, Max, Rachel, Javier, Jess, Grimm, Adder, Flak, Jugger, Koal, Lash
You can pick differents COs for each game.
The T-copter bug
There is a known bug which stops T-copters from moving through black squares. This bug seems to happen only when some pipes touch the black squares in a complex pattern.
I hope this bug won't happen at all. If this bug happen to you during the days 1 or 2, the game will be recreated. Else, you can curse the server and his pathfinding algorithm. (Razz emoticon)
Scoring
In each game, there is up to 100 pts to share. Hence, there is 700 pts to share in each group, and players' scores vary from 0 to 400 pts.
If you win by capture limit, lab capture, resign or rout, you get 100 points and the other players 0. However, if every player plays at their best, it should never happen.
In order to cut down the duration of the Round 1, I deliberately put a short time limit: 20 days. That's why the winner dosn't get the whole 100 pts. The 100 points are shared like this:
1 point by city/base/airport. Labs give you no points. The best player gets a 30 points bonus. The second player gets a 6 points bonus. If some players have the same number of c/b/a, the bonuses are shared.
Example 1: Alice gets 47 c/b/a and 1 lab. Bob gets 0 c/b/a and 11 labs, but isn't routed. Charles and Donald got booted.
Alice get 47+30= 77 pts. Bob gets 0+6= 6 pts. The other 17 pts goes to waste.
Example 2: Alice gets 30 c/b/a and 5 labs. Bob gets 30 c/b/a and 6 labs. Charles gets 4 c/b/a and 1 lab. Donald got booted.
Alice gets 30+18=48 pts. Bob gets 30+18=48 pts. Charles get 4+0=4 pts. There's no neutral c/b/a, so the total equals to 100.
If every survivor set the draw flag, the share rule applies. It's like everyone ended turn until the term.
Let's say in one game, Alice and Bob managed to beat the 2 others, they have repectively 33 and 31 c/b/a at day 15. It means 63 vs 37 pts. Bob wants at least 50 pts, and Alice would be happy with only 50 pts.They can decide to share the c/b/a at 32/32 each, but it can take some time.
So there is another rule, which has the only purpose to save time:
If a game isn't over, and every survivor agrees on an other sharing of properties which is theoretically possible, they can PM me to tell it.
When every survivors sent me the PM, I will confirm to them, by PM, if the share is valid or not.
Moving on and Tie-breaks
For each group, the players are sorted like this:
1) Higher sum of scores
2) Higher number of 100pts-wins
3) Higher product of scores
In each group, the 1st player, if he exists (i.e. if there is no ex-aequo after every tie-break), will be added in the finale.
Then we mix the remaining players of the 3 groups. The players are sorted like this:
1) Higher sum of scores
2) Higher number of 100pts-wins
3) Higher product of scores
4) Fatal Coin Toss of Doom
The best players will be added in the finale until there is 4 finalists.
(Note: it is theoretically possible that the 4 finalists come from the same group.)
For your information, here is the former sets of rules:
Scoring
1 point by city/base/airport. Labs give you no points. The best player gets a 30 points bonus. The second player gets a 6 points bonus.
Winning at the day limit gives you no more bonus than the 30 point.
Draws are allowed before the day limit. Unless every survivor agrees, they don't split the bonuses.
However, if you win by capture limit, lab capture, resign or rout, you get 100 points and the other players 0. (If every player plays at their best, it should never happen.)
Scores are summed (maximum of 400). For each group, the best player moves on. The best 2nd place in the whole tournament will be added.
Tie-breaks
1) Higher number of wins by capture limit.
2) Higher product of scores.
3) Fatal Coin Toss of Doom.