Inconsistencies/differences between AWBW and the AW games

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Postby blozzee » Fri Jul 23, 2010 12:35 pm

Unlimited unload and upload unit into transport unit, Cruisers cannot attack landers, battleships, or other cruisers as they could in AWDS..I mean why limited the cruiser capability in the first place? and Fow glitches >_> these differences should not be in the game
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Postby Cereal Killer » Fri Jul 23, 2010 1:57 pm

blozzee wrote:Unlimited unload and upload unit into transport unit, Cruisers cannot attack landers, battleships, or other cruisers as they could in AWDS..I mean why limited the cruiser capability in the first place? and Fow glitches >_> these differences should not be in the game
Sorry I posted in your other thread asking what you were talking about, but now I know. Anyways, the reason cruisers aren't how you see them in AWDS is because AWBW primarily uses AW2 game mechanics. Hence the CO's powers for the most part being like in AW2.
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Postby Haku » Sun Jul 25, 2010 9:22 am

I would only change the cruisers defense stats.
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Postby blozzee » Mon Jul 26, 2010 8:55 am

I just saw amarriner made a few posts recently..hopefully I would get his response on this matter
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Postby blozzee » Sun Aug 29, 2010 8:44 am

I just want to add, I think the deleting option can take a huge advantage towards the opponent. For instance If you want that specific unit to be place on the position of where the unit meant to be deleted, you can simply sacrifice it without worrying about it whether it can be move on other places or not. In the AW real game, you don't have this option at all and I think having this feature has nothing to do with advance war gameplay overall.
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Postby headphone » Sun Aug 29, 2010 4:34 pm

The deleting feature is in the cart games...
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Postby airob » Sun Aug 29, 2010 6:32 pm

i had like to see a game where deleting units is a good idea.
So far it has only worked for me in two different situations in all awbw.

in one i was capturing the enemy´s HQ but he was borderline charging SCOP (sami iirc) which would let him stop my capture and at the same time destroy much of my forces with a mech spam very well planned. i had no way to prevent it as i had all my units in range of them and as much as i move them back there was still a copter of him attacking one of my tanks..so i just deleted all my units in range and done.

the second was that i needed to attack an stealth that was running riot through my units and my fighter could only hit it from the south, right where one of my infantries was sitting without being able to move away, so i deleted it and killed the stealth(there was another of my units next to it from north).
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