Sonja's counter attacks

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Sonja's counter attacks

Postby Javier » Sat Jun 23, 2012 8:22 pm

I have a question about Sonja's counter attacks.
The CO chart of AWBW says that counterattacks do +50% damage but when I actually check it with the damage calculator,her counter attacks are not +50%.
For example,Adder attacks Sonja's tank with his tank on a road.
And the result is

55% (no Luck - 3850 Funds)
64% (with Luck - 4480 Funds)
Counterattack
27% (no Luck @ 5HP - 1890 Funds)
34% (with Luck @ 4HP - 2380 Funds)

Will you explain why?
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Re: Sonja's counter attacks

Postby Walker » Sat Jun 23, 2012 10:07 pm

You have to factor luck into the calculation. Sonja's attacks can do between 10% more and 10% less damage than they normally should. The damage calculator chooses one value for the luck each time you try it, and that accounts for the difference.
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Re: Sonja's counter attacks

Postby Javier » Sun Jun 24, 2012 7:22 am

Thank you for your answer.
I thought the damage calculator was wrong because +50% damage sounded really strong to me.



Let me ask one more question about Adder's Side slip.
His tank faces a wood after moving 6 spaces.
Can it move one more space or it has to stay before the wood?
What does +1 Movement mean?
Can a infantry move 4 spaces even when there's a mountain?
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Re: Sonja's counter attacks

Postby TFM » Sun Jun 24, 2012 9:07 am

Javier wrote:Thank you for your answer.
Let me ask one more question about Adder's Side slip.
His tank faces a wood after moving 6 spaces.
Can it move one more space or it has to stay before the wood?
What does +1 Movement mean?
Can a infantry move 4 spaces even when there's a mountain?


It just adds +1 to the movement rate, terrain still effects it normally. So an infantry could move over 2 mountains, or 1 mountain and two road tiles, etc.
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Re: Sonja's counter attacks

Postby Javier » Sun Jun 24, 2012 10:12 am

Thank you for your answer!
I understand how Side slip works!
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Re: Sonja's counter attacks

Postby SmackCakes » Mon Jul 02, 2012 8:45 am

Sonja's +50% counter attack is not implemented in the damage calculator. It should work in games though.
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