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Hellraider wrote:@Sothis: Differences between COs in that tier area are marginal and map-dependant, so a lot of top players simply go after the trend (which is Eagle/Rachel) to stay on the safe side. Also, they don't always have to be right. There was a time when everybody picked Kindle, and now she is a pretty average tier 2 CO. And in the GT we let people pick Nell, and they (including me) still chose Rachel/Adder/Max/Eagle over her.
You know as well as I that the choice of S-ranked maps is arbitrary. I have never really understood why North Star is S-ranked, not to mention the dreadful LKML.Hellraider wrote:@US: I wouldn't say that Rachel/Eagle are universally more useful. Lets take the 10 S-ranks for example. On 7 maps (Atlas, Ancient Prophecy, Caustic Finale, North Star, LKML, Shangri-La and Rainy) Lash is the clearly better choice while it is debatable on the others.
Hot in Here is very exceptional in terrain. On Dark Insignia I think I'd currently take Eagle as you rarely seem to actually attack from cities.Hellraider wrote:Then, lets take the Colosseum maps. Apart from the maps which are S-ranked, Lash would have also fared better on Hot in Here and Dark Insignia, while it is still debatable on the other maps.
Of course, one might say that this only reflects the current taste in maps, but a tier list will always do that. If 2 bases per side were standard, Sami would probably rot somewhere around tier 3 and Andy would be kickass. Maps with very light terrain are rare anyway, so Lash will mostly stay an at least decent choice.
You could allow banning any COs they please, except perhaps the broken 5 and Sturm which could always be banned. And if both sides agree, there shouldn't be a problem at least.Sothis wrote:Personally I prefer the 7-tier system simply because it gives more options for ban lists. Then again serious competition needs bans based on each map, so it doesn't really matter. The bottom line is that a general tier list is merely academic. There is no practical answer unless you account for each map.
Kamuscha wrote:how is it straight if its been derailed? xDnerd-boy wrote:Damn straight.
Zovea wrote:rocket armor isnt that much stronger than art armor anyways
Sturm rarely loses to any of the tier 1 COs, with VB without towers probably being the biggest problem. This is because Sturm can generally wall the opponent and wait for meteors. Together with the best capture routes and terrain abuse altogether making him an automatic ban on many maps, he might not be far from broken.EchelonThree wrote:Been looking at some recent games, and I'm getting the hunch that Sturm1T beats Javier1T...
Hellraider wrote:Moved Hawke to Tier 2 and Grimm back to Tier 3.
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